This repository has been archived on 2022-04-04. You can view files and clone it, but cannot push or open issues or pull requests.

21 lines
9.0 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Embedded asset management."><meta name="keywords" content="rust, rustlang, rust-lang, asset_manager"><title>game_logic::asset_manager - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
<noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Module asset_manager</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li></ul></div><div id="sidebar-vars" data-name="asset_manager" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">asset_manager</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/asset_manager/mod.rs.html#1-27" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Embedded asset management.</p>
<h3 id="overview" class="section-header"><a href="#overview">Overview</a></h3>
<p><code>asset_manager</code> is one of the most important modules in this project. It handles loading and packaging of in-game resources.
Generally in a game, you might distribute an executable along with a zip of everything needed to run,
but we have had some issues with this before on systems with restrictive file permissions (cough OSX).</p>
<p>To make the game distribution process easier, we embed our resources directly into the executables data section using
<a href="https://github.com/pyros2097/rust-embed"><code>rust-embed</code></a>. This means we only have to distribute one single file to players.</p>
<h3 id="debug-vs-release-mode" class="section-header"><a href="#debug-vs-release-mode">Debug vs. Release mode</a></h3>
<p>When the game is built in debug mode (with <code>cargo build</code>), the resources are <em>not</em> packaged into the game.
Instead, they are read from disk, allowing us to modify them while the game is running, and speeding up the compile times.</p>
<p>When the game is built in release mode (with <code>cargo build --release</code>), the resources are packaged into the game as described above.
This means the game will load faster, but also use more RAM.</p>
</div></details><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use datastore::<a class="struct" href="datastore/struct.InternalData.html" title="struct game_logic::asset_manager::datastore::InternalData">InternalData</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use json::<a class="enum" href="json/enum.InternalJsonLoadError.html" title="enum game_logic::asset_manager::json::InternalJsonLoadError">InternalJsonLoadError</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use json::<a class="fn" href="json/fn.load_json_structure.html" title="fn game_logic::asset_manager::json::load_json_structure">load_json_structure</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use sprite_types::<a class="struct" href="sprite_types/struct.KnownSpriteType.html" title="struct game_logic::asset_manager::sprite_types::KnownSpriteType">KnownSpriteType</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use sprite_types::<a class="fn" href="sprite_types/fn.load_known_sprite_types.html" title="fn game_logic::asset_manager::sprite_types::load_known_sprite_types">load_known_sprite_types</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use texture::<a class="fn" href="texture/fn.load_texture_from_internal_data.html" title="fn game_logic::asset_manager::texture::load_texture_from_internal_data">load_texture_from_internal_data</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use texture::<a class="enum" href="texture/enum.ResourceLoadError.html" title="enum game_logic::asset_manager::texture::ResourceLoadError">ResourceLoadError</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="datastore/index.html" title="game_logic::asset_manager::datastore mod">datastore</a></div><div class="item-right docblock-short"><p>Access to the games embedded files.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="json/index.html" title="game_logic::asset_manager::json mod">json</a></div><div class="item-right docblock-short"><p>Utilities for loading JSON from the embedded filesystem.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="sprite_types/index.html" title="game_logic::asset_manager::sprite_types mod">sprite_types</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="texture/index.html" title="game_logic::asset_manager::texture mod">texture</a></div><div class="item-right docblock-short"><p>Code for loading textures from RAM to VRAM</p>
</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
</body></html>