3 lines
6.0 KiB
JavaScript
3 lines
6.0 KiB
JavaScript
(function() {var implementors = {};
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implementors["game_logic"] = [{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/asset_manager/sprite_types/struct.KnownSpriteType.html\" title=\"struct game_logic::asset_manager::sprite_types::KnownSpriteType\">KnownSpriteType</a>","synthetic":false,"types":["game_logic::asset_manager::sprite_types::KnownSpriteType"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/discord/signal/enum.DiscordRpcSignal.html\" title=\"enum game_logic::discord::signal::DiscordRpcSignal\">DiscordRpcSignal</a>","synthetic":false,"types":["game_logic::discord::signal::DiscordRpcSignal"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/discord/signal/struct.StatefulDiscordRpcSignalHandler.html\" title=\"struct game_logic::discord::signal::StatefulDiscordRpcSignalHandler\">StatefulDiscordRpcSignalHandler</a>","synthetic":false,"types":["game_logic::discord::signal::StatefulDiscordRpcSignalHandler"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/persistent/settings/struct.PersistentGameSettings.html\" title=\"struct game_logic::persistent::settings::PersistentGameSettings\">PersistentGameSettings</a>","synthetic":false,"types":["game_logic::persistent::settings::PersistentGameSettings"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/persistent/save_state/struct.GameSaveState.html\" title=\"struct game_logic::persistent::save_state::GameSaveState\">GameSaveState</a>","synthetic":false,"types":["game_logic::persistent::save_state::GameSaveState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/rendering/utilities/anim_texture/struct.FrameTextureDescriptor.html\" title=\"struct game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor\">FrameTextureDescriptor</a>","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::FrameTextureDescriptor"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/rendering/utilities/anim_texture/struct.AnimatedTextureMetadata.html\" title=\"struct game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata\">AnimatedTextureMetadata</a>","synthetic":false,"types":["game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/rendering/core_renderer_sm/enum.PreloadState.html\" title=\"enum game_logic::rendering::core_renderer_sm::PreloadState\">PreloadState</a>","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::PreloadState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/rendering/core_renderer_sm/enum.LoadingState.html\" title=\"enum game_logic::rendering::core_renderer_sm::LoadingState\">LoadingState</a>","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::LoadingState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/rendering/core_renderer_sm/enum.RenderGameState.html\" title=\"enum game_logic::rendering::core_renderer_sm::RenderGameState\">RenderGameState</a>","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderGameState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/rendering/core_renderer_sm/enum.SmFailedState.html\" title=\"enum game_logic::rendering::core_renderer_sm::SmFailedState\">SmFailedState</a>","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::SmFailedState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/rendering/core_renderer_sm/enum.RenderBackendStates.html\" title=\"enum game_logic::rendering::core_renderer_sm::RenderBackendStates\">RenderBackendStates</a>","synthetic":false,"types":["game_logic::rendering::core_renderer_sm::RenderBackendStates"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"enum\" href=\"game_logic/scenes/main_menu/enum.MenuStateSignal.html\" title=\"enum game_logic::scenes::main_menu::MenuStateSignal\">MenuStateSignal</a>","synthetic":false,"types":["game_logic::scenes::main_menu::MenuStateSignal"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html\" title=\"trait core::clone::Clone\">Clone</a> for <a class=\"struct\" href=\"game_logic/model/player/struct.Player.html\" title=\"struct game_logic::model::player::Player\">Player</a>","synthetic":false,"types":["game_logic::model::player::Player"]}];
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if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})() |