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</a></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span>
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</pre><pre class="rust"><code><span class="doccomment">//! This &quot;scene&quot; is used only for testing animation and resource loading</span>
<span class="doccomment">//! It should be removed once the game is being worked on</span>
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
<span class="kw">use</span> <span class="ident">raylib::prelude</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="kw">crate</span>::{
<span class="ident">discord::DiscordChannel</span>,
<span class="ident">global_resource_package::GlobalResources</span>,
<span class="ident">rendering::utilities</span>::{<span class="ident">anim_texture::AnimatedTexture</span>, <span class="ident">map_render::MapRenderer</span>},
};
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TestFoxScene</span> {
<span class="ident">fox_animation</span>: <span class="ident">AnimatedTexture</span>,
<span class="ident">world_map</span>: <span class="ident">MapRenderer</span>,
<span class="ident">camera</span>: <span class="ident">Camera2D</span>,
}
<span class="kw">impl</span> <span class="ident">TestFoxScene</span> {
<span class="doccomment">/// Construct a new `TestFoxScene`</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">raylib_handle</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>, <span class="ident">thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>) -&gt; <span class="self">Self</span> {
<span class="comment">// Load the fox texture</span>
<span class="kw">let</span> <span class="ident">fox</span> <span class="op">=</span> <span class="ident">AnimatedTexture::new</span>(<span class="ident">raylib_handle</span>, <span class="ident">thread</span>, <span class="string">&quot;chr&quot;</span>, <span class="string">&quot;testFox&quot;</span>).<span class="ident">unwrap</span>();
<span class="comment">// Load the map</span>
<span class="kw">let</span> <span class="ident">map_renderer</span> <span class="op">=</span> <span class="ident">MapRenderer::new</span>(
<span class="string">&quot;map_gameMap.tmx&quot;</span>,
<span class="string">&quot;map_gameMap.objects.json&quot;</span>,
<span class="string">&quot;map_gameMap.end.json&quot;</span>,
<span class="ident">raylib_handle</span>,
<span class="ident">thread</span>,
)
.<span class="ident">unwrap</span>();
<span class="comment">// Create a camera</span>
<span class="kw">let</span> <span class="ident">camera</span> <span class="op">=</span> <span class="ident">Camera2D</span> {
<span class="ident">target</span>: <span class="ident">Vector2</span> { <span class="ident">x</span>: <span class="number">0.0</span>, <span class="ident">y</span>: <span class="number">0.0</span> },
<span class="ident">offset</span>: <span class="ident">Vector2</span> {
<span class="ident">x</span>: <span class="ident">raylib_handle</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">0.5</span>,
<span class="ident">y</span>: (<span class="ident">raylib_handle</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>) <span class="op">*</span> <span class="number">0.5</span>,
},
<span class="ident">rotation</span>: <span class="number">0.0</span>,
<span class="ident">zoom</span>: <span class="number">1.0</span>,
};
<span class="self">Self</span> {
<span class="ident">fox_animation</span>: <span class="ident">fox</span>,
<span class="ident">world_map</span>: <span class="ident">map_renderer</span>,
<span class="ident">camera</span>,
}
}
<span class="doccomment">/// Handler for each frame</span>
<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_frame</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibHandle</span>,
<span class="ident">rl_thread</span>: <span class="kw-2">&amp;</span><span class="ident">RaylibThread</span>,
<span class="ident">discord</span>: <span class="kw-2">&amp;</span><span class="ident">DiscordChannel</span>,
<span class="ident">global_resources</span>: <span class="kw-2">&amp;</span><span class="ident">GlobalResources</span>,
) {
<span class="comment">// Get a drawing handle</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="comment">// // Render the fox</span>
<span class="comment">// self.fox_animation.render_automatic(</span>
<span class="comment">// &amp;mut draw,</span>
<span class="comment">// na::Vector2::new(0.0, 0.0),</span>
<span class="comment">// None,</span>
<span class="comment">// None,</span>
<span class="comment">// None,</span>
<span class="comment">// None,</span>
<span class="comment">// );</span>
<span class="comment">// Allow the camera to be moved with wasd</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_W</span>) {
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="op">-</span><span class="op">=</span> <span class="number">5.0</span>;
}
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_S</span>) {
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="op">+</span><span class="op">=</span> <span class="number">5.0</span>;
}
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_A</span>) {
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">-</span><span class="op">=</span> <span class="number">5.0</span>;
}
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_D</span>) {
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">+</span><span class="op">=</span> <span class="number">5.0</span>;
}
{
<span class="comment">// Begin camera mode</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ctx2d</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">begin_mode2D</span>(<span class="self">self</span>.<span class="ident">camera</span>);
<span class="comment">// Render the map</span>
<span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">render_map</span>(
<span class="kw-2">&amp;mut</span> <span class="ident">ctx2d</span>,
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>,
<span class="bool-val">true</span>,
<span class="ident">na::Vector2::new</span>(<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span>, <span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span>).<span class="ident">into</span>(),
);
}
<span class="ident">draw</span>.<span class="ident">draw_circle</span>(
<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span>,
<span class="ident">draw</span>.<span class="ident">get_screen_height</span>() <span class="op">/</span> <span class="number">2</span>,
<span class="number">4.0</span>,
<span class="ident">Color::RED</span>,
);
}
}
</code></pre></div>
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