229 lines
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229 lines
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</pre><pre class="rust"><code><span class="doccomment">//! This "scene" is used only for testing animation and resource loading</span>
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<span class="doccomment">//! It should be removed once the game is being worked on</span>
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<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
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<span class="kw">use</span> <span class="ident">raylib::prelude</span>::<span class="kw-2">*</span>;
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<span class="kw">use</span> <span class="kw">crate</span>::{
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<span class="ident">discord::DiscordChannel</span>,
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<span class="ident">global_resource_package::GlobalResources</span>,
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<span class="ident">rendering::utilities</span>::{<span class="ident">anim_texture::AnimatedTexture</span>, <span class="ident">map_render::MapRenderer</span>},
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};
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<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
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<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TestFoxScene</span> {
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<span class="ident">fox_animation</span>: <span class="ident">AnimatedTexture</span>,
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<span class="ident">world_map</span>: <span class="ident">MapRenderer</span>,
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<span class="ident">camera</span>: <span class="ident">Camera2D</span>,
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}
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<span class="kw">impl</span> <span class="ident">TestFoxScene</span> {
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<span class="doccomment">/// Construct a new `TestFoxScene`</span>
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<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">raylib_handle</span>: <span class="kw-2">&mut</span> <span class="ident">RaylibHandle</span>, <span class="ident">thread</span>: <span class="kw-2">&</span><span class="ident">RaylibThread</span>) -> <span class="self">Self</span> {
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<span class="comment">// Load the fox texture</span>
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<span class="kw">let</span> <span class="ident">fox</span> <span class="op">=</span> <span class="ident">AnimatedTexture::new</span>(<span class="ident">raylib_handle</span>, <span class="ident">thread</span>, <span class="string">"chr"</span>, <span class="string">"testFox"</span>).<span class="ident">unwrap</span>();
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<span class="comment">// Load the map</span>
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<span class="kw">let</span> <span class="ident">map_renderer</span> <span class="op">=</span> <span class="ident">MapRenderer::new</span>(
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<span class="string">"map_gameMap.tmx"</span>,
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<span class="string">"map_gameMap.objects.json"</span>,
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<span class="string">"map_gameMap.end.json"</span>,
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<span class="ident">raylib_handle</span>,
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<span class="ident">thread</span>,
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)
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.<span class="ident">unwrap</span>();
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<span class="comment">// Create a camera</span>
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<span class="kw">let</span> <span class="ident">camera</span> <span class="op">=</span> <span class="ident">Camera2D</span> {
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<span class="ident">target</span>: <span class="ident">Vector2</span> { <span class="ident">x</span>: <span class="number">0.0</span>, <span class="ident">y</span>: <span class="number">0.0</span> },
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<span class="ident">offset</span>: <span class="ident">Vector2</span> {
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<span class="ident">x</span>: <span class="ident">raylib_handle</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="number">0.5</span>,
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<span class="ident">y</span>: (<span class="ident">raylib_handle</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span>) <span class="op">*</span> <span class="number">0.5</span>,
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},
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<span class="ident">rotation</span>: <span class="number">0.0</span>,
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<span class="ident">zoom</span>: <span class="number">1.0</span>,
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};
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<span class="self">Self</span> {
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<span class="ident">fox_animation</span>: <span class="ident">fox</span>,
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<span class="ident">world_map</span>: <span class="ident">map_renderer</span>,
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<span class="ident">camera</span>,
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}
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}
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<span class="doccomment">/// Handler for each frame</span>
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<span class="kw">pub</span> <span class="kw">async</span> <span class="kw">fn</span> <span class="ident">render_frame</span>(
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<span class="kw-2">&mut</span> <span class="self">self</span>,
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<span class="ident">raylib</span>: <span class="kw-2">&mut</span> <span class="ident">RaylibHandle</span>,
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<span class="ident">rl_thread</span>: <span class="kw-2">&</span><span class="ident">RaylibThread</span>,
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<span class="ident">discord</span>: <span class="kw-2">&</span><span class="ident">DiscordChannel</span>,
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<span class="ident">global_resources</span>: <span class="kw-2">&</span><span class="ident">GlobalResources</span>,
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) {
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<span class="comment">// Get a drawing handle</span>
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
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<span class="comment">// Clear the screen</span>
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<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
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<span class="comment">// // Render the fox</span>
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<span class="comment">// self.fox_animation.render_automatic(</span>
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<span class="comment">// &mut draw,</span>
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<span class="comment">// na::Vector2::new(0.0, 0.0),</span>
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<span class="comment">// None,</span>
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<span class="comment">// None,</span>
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<span class="comment">// None,</span>
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<span class="comment">// None,</span>
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<span class="comment">// );</span>
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<span class="comment">// Allow the camera to be moved with wasd</span>
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<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_W</span>) {
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<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="op">-</span><span class="op">=</span> <span class="number">5.0</span>;
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}
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<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_S</span>) {
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<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="op">+</span><span class="op">=</span> <span class="number">5.0</span>;
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}
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<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_A</span>) {
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<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">-</span><span class="op">=</span> <span class="number">5.0</span>;
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}
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<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_down</span>(<span class="ident">KeyboardKey::KEY_D</span>) {
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<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span> <span class="op">+</span><span class="op">=</span> <span class="number">5.0</span>;
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}
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{
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<span class="comment">// Begin camera mode</span>
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<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ctx2d</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">begin_mode2D</span>(<span class="self">self</span>.<span class="ident">camera</span>);
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<span class="comment">// Render the map</span>
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<span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">render_map</span>(
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<span class="kw-2">&mut</span> <span class="ident">ctx2d</span>,
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<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">camera</span>,
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<span class="bool-val">true</span>,
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<span class="ident">na::Vector2::new</span>(<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">x</span>, <span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span>).<span class="ident">into</span>(),
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);
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}
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<span class="ident">draw</span>.<span class="ident">draw_circle</span>(
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<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span>,
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<span class="ident">draw</span>.<span class="ident">get_screen_height</span>() <span class="op">/</span> <span class="number">2</span>,
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<span class="number">4.0</span>,
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<span class="ident">Color::RED</span>,
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);
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}
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}
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</code></pre></div>
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