1

Add writeup of day 0 of LD46

This commit is contained in:
Evan Pratten 2020-04-18 10:30:25 -04:00
parent 7354af91d0
commit 671e87dcea
No known key found for this signature in database
GPG Key ID: 93AC7B3D071356D3
4 changed files with 55 additions and 2 deletions

View File

@ -0,0 +1,11 @@
---
layout: post
title: "Learn to drive an FRC robot"
description: "Commentary from someone who has never actually been on drive team"
date: 2020-04-05 12:25:00
categories: frc
redirect_from:
- /post/eb3sltd9/
- /eb3sltd9/
---

View File

@ -0,0 +1,42 @@
---
layout: post
title: "LudumDare46 Recap"
description: "Recapping the development of [INSERT GAME NAME HERE]"
date: 2020-04-17 12:00:00 # Change this to: 2020-04-20 12:00:00
categories: gamedev gamejam team
redirect_from:
- /post/ebsdjtd9/
- /ebsdjtd9/
---
Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process.
## Day 0
----
Starting at 20:30 Friday night, we all anxiously awaited this jam's theme to be released.
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">The theme for Ludum Dare 46 is...<br><br>Keep it alive<a href="https://t.co/APmeEhwjEp">https://t.co/APmeEhwjEp</a> <a href="https://twitter.com/hashtag/LDJAM?src=hash&amp;ref_src=twsrc%5Etfw">#LDJAM</a> <a href="https://t.co/bzNYi2zlDG">pic.twitter.com/bzNYi2zlDG</a></p>&mdash; Ludum Dare (@ludumdare) <a href="https://twitter.com/ludumdare/status/1251314489934446593?ref_src=twsrc%5Etfw">April 18, 2020</a></blockquote>
..and so we started.
Day 0 was spend on three tasks:
- Deciding the story for our game
- Allocating tasks
- Building a software framework for the game
We decided to program our game in JavaScript (but not without an argument about types) because that is @rsninja722's primary language, and we can use his JS game engine, [game.js](https://github.com/rsninja722/game.js). On top of that, we also decided to use [SASS](https://sass-lang.com/) for styling, and I designed [a CSS injector](https://github.com/rsninja722/LudumDare46/blob/master/docs/assets/js/injection/cssinjector.js) that allows us to share variables between JS and SASS.
After task allocation, I took on the job of handling sounds and sound loading for the game. I decided to start work on that during day 1, due to homework.
*The game's progress at the end of Day 0 can be found at commit [0b4a1cd](https://github.com/rsninja722/LudumDare46/tree/0b4a1cdb92e62ff0f9453f6f169f641dd82e8f09)*
## Day 1
----
## Day 2
----

View File

@ -13,7 +13,7 @@
adverts = [
'Want to waste away your period 4 english class by playing games? Check out <a href="https://rsninja.dev">rsninja.dev</a>',
'Is dark mode too cheery? Check out <a href="https://exvacuum.dev">exvacuum.dev</a>',
// '{Advertisement text here} <a href="https://hyperlisk.dev">hyperlisk.dev</a>'
'I have no idea what to write for this: <a href="https://hyperlisk.dev">hyperlisk.dev</a>'
]
// Display random advert

View File

@ -41,7 +41,7 @@ These projects range from unfinished ideas, to codebases that took months to dev
- [frc5024.github.io](https://frc5024.github.io) - The 5024 programming team's website
- [frc5024 Webdocs](https://frc5024.github.io/webdocs) - The 5024 programming team's internal documentation website
- [hyperlisk.dev](https://hyperlisk.dev) - @hyperliskdev's personal website and blog
- [GiveMeADistro](https://github.com/Ewpratten/GiveMeADistro) - A website to help people decide which Linux distro to try
- [GiveMeADistro](https://ewpratten.github.io/GiveMeADistro/) - A website to help people decide which Linux distro to try
## Libraries
- [shift2](https://github.com/Ewpratten/shift) - My own encoding library