Add writeup of day 0 of LD46
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_drafts/2020-04-05-Learn-To-Drive.md
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_drafts/2020-04-05-Learn-To-Drive.md
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---
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layout: post
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title: "Learn to drive an FRC robot"
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description: "Commentary from someone who has never actually been on drive team"
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date: 2020-04-05 12:25:00
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categories: frc
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redirect_from:
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- /post/eb3sltd9/
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- /eb3sltd9/
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---
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_drafts/2020-04-20-LudumDare46.md
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---
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layout: post
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title: "LudumDare46 Recap"
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description: "Recapping the development of [INSERT GAME NAME HERE]"
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date: 2020-04-17 12:00:00 # Change this to: 2020-04-20 12:00:00
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categories: gamedev gamejam team
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redirect_from:
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- /post/ebsdjtd9/
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- /ebsdjtd9/
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---
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Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the [LudumDare46](https://ldjam.com/events/ludum-dare/46) game jam. This post will outline the game development process.
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## Day 0
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----
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Starting at 20:30 Friday night, we all anxiously awaited this jam's theme to be released.
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<blockquote class="twitter-tweet"><p lang="en" dir="ltr">The theme for Ludum Dare 46 is...<br><br>Keep it alive<a href="https://t.co/APmeEhwjEp">https://t.co/APmeEhwjEp</a> <a href="https://twitter.com/hashtag/LDJAM?src=hash&ref_src=twsrc%5Etfw">#LDJAM</a> <a href="https://t.co/bzNYi2zlDG">pic.twitter.com/bzNYi2zlDG</a></p>— Ludum Dare (@ludumdare) <a href="https://twitter.com/ludumdare/status/1251314489934446593?ref_src=twsrc%5Etfw">April 18, 2020</a></blockquote>
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..and so we started.
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Day 0 was spend on three tasks:
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- Deciding the story for our game
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- Allocating tasks
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- Building a software framework for the game
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We decided to program our game in JavaScript (but not without an argument about types) because that is @rsninja722's primary language, and we can use his JS game engine, [game.js](https://github.com/rsninja722/game.js). On top of that, we also decided to use [SASS](https://sass-lang.com/) for styling, and I designed [a CSS injector](https://github.com/rsninja722/LudumDare46/blob/master/docs/assets/js/injection/cssinjector.js) that allows us to share variables between JS and SASS.
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After task allocation, I took on the job of handling sounds and sound loading for the game. I decided to start work on that during day 1, due to homework.
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*The game's progress at the end of Day 0 can be found at commit [0b4a1cd](https://github.com/rsninja722/LudumDare46/tree/0b4a1cdb92e62ff0f9453f6f169f641dd82e8f09)*
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## Day 1
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----
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## Day 2
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----
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@ -13,7 +13,7 @@
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adverts = [
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'Want to waste away your period 4 english class by playing games? Check out <a href="https://rsninja.dev">rsninja.dev</a>',
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'Is dark mode too cheery? Check out <a href="https://exvacuum.dev">exvacuum.dev</a>',
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// '{Advertisement text here} <a href="https://hyperlisk.dev">hyperlisk.dev</a>'
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'I have no idea what to write for this: <a href="https://hyperlisk.dev">hyperlisk.dev</a>'
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]
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// Display random advert
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@ -41,7 +41,7 @@ These projects range from unfinished ideas, to codebases that took months to dev
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- [frc5024.github.io](https://frc5024.github.io) - The 5024 programming team's website
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- [frc5024 Webdocs](https://frc5024.github.io/webdocs) - The 5024 programming team's internal documentation website
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- [hyperlisk.dev](https://hyperlisk.dev) - @hyperliskdev's personal website and blog
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- [GiveMeADistro](https://github.com/Ewpratten/GiveMeADistro) - A website to help people decide which Linux distro to try
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- [GiveMeADistro](https://ewpratten.github.io/GiveMeADistro/) - A website to help people decide which Linux distro to try
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## Libraries
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- [shift2](https://github.com/Ewpratten/shift) - My own encoding library
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