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Animation

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Evan Pratten 2021-11-15 17:22:41 -05:00
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- Visual and Creative Arts - Visual and Creative Arts
- [Photography](/hobbies/arts/photography) - [Photography](/hobbies/arts/photography)
- [Videography](/hobbies/arts/videography) - [Videography](/hobbies/arts/videography)
- Animation - [Animation](/hobbies/arts/animation)
- Audio Production - Audio Production
- Software Development - Software Development
- [Games](/hobbies/software/games) - [Games](/hobbies/software/games)
<!-- - https://github.com/Java-prog-class-2019/slate -->
- CTFs - CTFs
- Graphics Pipeline - Graphics Pipeline
- Web Development - Web Development

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title: Animation
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Working in and around the animation industry for since 2020, and working with a bunch of CAD designers beforehand, I have been fairly immersed in the world of 3D animation for a while. I am not a particularly good artist, but I use my minimal art skills to produce short animations as learning experiments. When I animate something, I am usually making heavy use of a piece of technology in the project that I either want to learn about on my own, or need to learn about for work-related reasons.
An example of a project made out of necessity is embedded below. This robotic arm was built to learn about object constraints, rigs, and inverse kinematics:
<div class="sketchfab-embed-wrapper"> <iframe title="Jointed Arm V2" frameborder="0" width="100%" height="500" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" allow="autoplay; fullscreen; xr-spatial-tracking" xr-spatial-tracking execution-while-out-of-viewport execution-while-not-rendered web-share src="https://sketchfab.com/models/f4329c94a3ce4125a61fbf218cf1a5d9/embed"> </iframe> </div>