Animation
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@ -11,11 +11,10 @@ As my friends know very well, I do *a lot* of things. This section exists to kee
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- Visual and Creative Arts
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- [Photography](/hobbies/arts/photography)
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- [Videography](/hobbies/arts/videography)
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- Animation
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- [Animation](/hobbies/arts/animation)
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- Audio Production
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- Software Development
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- [Games](/hobbies/software/games)
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<!-- - https://github.com/Java-prog-class-2019/slate -->
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- CTFs
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- Graphics Pipeline
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- Web Development
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title: Animation
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Working in and around the animation industry for since 2020, and working with a bunch of CAD designers beforehand, I have been fairly immersed in the world of 3D animation for a while. I am not a particularly good artist, but I use my minimal art skills to produce short animations as learning experiments. When I animate something, I am usually making heavy use of a piece of technology in the project that I either want to learn about on my own, or need to learn about for work-related reasons.
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An example of a project made out of necessity is embedded below. This robotic arm was built to learn about object constraints, rigs, and inverse kinematics:
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<div class="sketchfab-embed-wrapper"> <iframe title="Jointed Arm V2" frameborder="0" width="100%" height="500" allowfullscreen mozallowfullscreen="true" webkitallowfullscreen="true" allow="autoplay; fullscreen; xr-spatial-tracking" xr-spatial-tracking execution-while-out-of-viewport execution-while-not-rendered web-share src="https://sketchfab.com/models/f4329c94a3ce4125a61fbf218cf1a5d9/embed"> </iframe> </div>
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