2.2 KiB
layout | title | description | date | categories | redirect_from | ||
---|---|---|---|---|---|---|---|
post | LudumDare46 Recap | Recapping the development of [INSERT GAME NAME HERE] | 2020-04-17 12:00:00 | gamedev gamejam team |
|
Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the LudumDare46 game jam. This post will outline the game development process.
Day 0
Starting at 20:30 Friday night, we all anxiously awaited this jam's theme to be released.
The theme for Ludum Dare 46 is...
— Ludum Dare (@ludumdare) April 18, 2020
Keep it alivehttps://t.co/APmeEhwjEp #LDJAM pic.twitter.com/bzNYi2zlDG
..and so we started.
Day 0 was spend on three tasks:
- Deciding the story for our game
- Allocating tasks
- Building a software framework for the game
We decided to program our game in JavaScript (but not without an argument about types) because that is @rsninja722's primary language, and we can use his JS game engine, game.js. On top of that, we also decided to use SASS for styling, and I designed a CSS injector that allows us to share variables between JS and SASS.
After task allocation, I took on the job of handling sounds and sound loading for the game. I decided to start work on that during day 1, due to homework.
The game's progress at the end of Day 0 can be found at commit 0b4a1cd
Day 1
Day 1 started with @exvacuum developing a heartrate monitor system for the game:
Demo image showing off his algorithm