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post LudumDare46 Recap Recapping the development of [INSERT GAME NAME HERE] 2020-04-17 12:00:00 gamedev gamejam team
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Over the past weekend I teamed up with @rsninja722, @wm-c, @exvacuum, (insert rest of names here), and our friend Sally to participate in the LudumDare46 game jam. This post will outline the game development process.

Day 0


Starting at 20:30 Friday night, we all anxiously awaited this jam's theme to be released.

The theme for Ludum Dare 46 is...

Keep it alivehttps://t.co/APmeEhwjEp #LDJAM pic.twitter.com/bzNYi2zlDG

— Ludum Dare (@ludumdare) April 18, 2020

..and so we started.

Day 0 was spend on three tasks:

  • Deciding the story for our game
  • Allocating tasks
  • Building a software framework for the game

We decided to program our game in JavaScript (but not without an argument about types) because that is @rsninja722's primary language, and we can use his JS game engine, game.js. On top of that, we also decided to use SASS for styling, and I designed a CSS injector that allows us to share variables between JS and SASS.

After task allocation, I took on the job of handling sounds and sound loading for the game. I decided to start work on that during day 1, due to homework.

The game's progress at the end of Day 0 can be found at commit 0b4a1cd

Day 1


Day 1 started with @exvacuum developing a heartrate monitor system for the game:

Heartrate monitor

Demo image showing off his algorithm

Day 2