Actually fix NPE in footsteps

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Evan Pratten 2020-04-18 20:46:35 -04:00
parent d58a7f2580
commit 62f96562f1
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@ -37,8 +37,14 @@ let soundAssets = {
*/
function playRandomFootstep() {
// There has to be a one-liner somewhere in the game...
[soundAssets.footstep1, soundAssets.footstep2, soundAssets.footstep3, soundAssets.footstep4, soundAssets.footstep5, soundAssets.footstep6][Math.min(Math.floor(Math.random() * Object.keys(soundAssets).length - 1), Object.keys(soundAssets).length - 1)].play();
// Build a list of footsteps
let step_sounds = [soundAssets.footstep1, soundAssets.footstep2, soundAssets.footstep3, soundAssets.footstep4, soundAssets.footstep5, soundAssets.footstep6];
// Choose a random footstep
let footstep_id = Math.floor(Math.random() * step_sounds.length);
// Play the sound
step_sounds[footstep_id].play();
}
/**