tyr to fix NPE without actually debigging the thing
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@ -38,7 +38,7 @@ let soundAssets = {
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function playRandomFootstep() {
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// There has to be a one-liner somewhere in the game...
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[soundAssets.footstep1, soundAssets.footstep2, soundAssets.footstep3, soundAssets.footstep4, soundAssets.footstep5, soundAssets.footstep6][Math.floor(Math.random() * Object.keys(soundAssets).length - 1)].play();
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[soundAssets.footstep1, soundAssets.footstep2, soundAssets.footstep3, soundAssets.footstep4, soundAssets.footstep5, soundAssets.footstep6][Math.min(Math.floor(Math.random() * Object.keys(soundAssets).length - 1), Object.keys(soundAssets).length - 1)].play();
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}
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/**
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