renaming and readme
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@ -1,6 +1,6 @@
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<img src="./assets/img/logos/readme.png" width="100%">
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<img src="./assets/img/logos/readme.png" width="100%">
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# \[Game Name\]
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# Deep Breath
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[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
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[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
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@ -9,7 +9,9 @@
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[](https://www.rust-lang.org/)
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[](https://www.rust-lang.org/)
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[](https://www.raylib.com/)
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[](https://www.raylib.com/)
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*\[Game Name\]* is a ...
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**Deep Breath** is an exploration game where you explore an underwater cave in hopes of finding your lost transponder. Items and upgrades can be acquired along the way to assist your search.
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This game was written in [Rust](https://www.rust-lang.org/), on top of **[@raysan5](https://github.com/raysan5/)**'s [`raylib`](https://github.com/raysan5/raylib) graphics library. For most of our team, this has been our first big Rust project.
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## Development Resources
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## Development Resources
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@ -34,8 +34,8 @@ impl Screen for MainMenuScreen {
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// Render title
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// Render title
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draw_handle.draw_text(
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draw_handle.draw_text(
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"ONE BREATH",
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"DEEP BREATH",
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(win_height / 2) - 80,
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(win_height / 2) - 100,
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win_width / 8,
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win_width / 8,
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80,
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80,
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Color::BLACK,
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Color::BLACK,
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@ -23,7 +23,7 @@ const DEFAULT_WINDOW_DIMENSIONS: Vector2 = Vector2 {
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x: 1080.0,
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x: 1080.0,
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y: 720.0,
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y: 720.0,
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};
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};
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const WINDOW_TITLE: &str = r"One Breath";
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const WINDOW_TITLE: &str = r"Deep Breath";
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const MAX_FPS: u32 = 60;
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const MAX_FPS: u32 = 60;
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fn main() {
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fn main() {
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