Merge pull request #24 from Ewpratten/discord_presence
Make the game properly report itself under discord RPC
This commit is contained in:
commit
2c6ef49060
@ -32,6 +32,7 @@ cfg-if = "1.0"
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num-derive = "0.3"
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num-derive = "0.3"
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num = "0.4"
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num = "0.4"
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tiled = { version ="0.9.5", default-features = false }
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tiled = { version ="0.9.5", default-features = false }
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async-trait = "0.1.51"
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[dev-dependencies]
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[dev-dependencies]
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puffin_viewer = "0.6"
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puffin_viewer = "0.6"
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BIN
game/assets/logos/game-logo-small.png
Normal file
BIN
game/assets/logos/game-logo-small.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 63 KiB |
@ -1,4 +1,6 @@
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use std::cell::RefCell;
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use std::{cell::RefCell, sync::mpsc::Sender};
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use discord_sdk::activity::ActivityBuilder;
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use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle};
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use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle};
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@ -6,7 +8,8 @@ use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle};
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct GameContext {
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pub struct GameContext {
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pub renderer: RefCell<HackedRaylibHandle>,
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pub renderer: RefCell<HackedRaylibHandle>,
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pub config: GameConfig
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pub config: GameConfig,
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pub discord_rpc_send: Sender<Option<ActivityBuilder>>
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}
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}
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// impl GameContext {
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// impl GameContext {
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@ -1,6 +1,7 @@
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#![feature(derive_default_enum)]
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#![feature(derive_default_enum)]
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#![feature(custom_inner_attributes)]
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#![feature(custom_inner_attributes)]
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#![feature(stmt_expr_attributes)]
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#![feature(stmt_expr_attributes)]
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#![feature(async_await)]
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#![feature(c_variadic)]
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#![feature(c_variadic)]
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#![deny(unsafe_code)]
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#![deny(unsafe_code)]
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#![warn(
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#![warn(
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@ -69,7 +70,7 @@
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)]
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)]
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#![clippy::msrv = "1.57.0"]
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#![clippy::msrv = "1.57.0"]
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use std::cell::RefCell;
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use std::{cell::RefCell, sync::mpsc::TryRecvError};
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use discord_sdk::activity::ActivityBuilder;
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use discord_sdk::activity::ActivityBuilder;
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use raylib::prelude::*;
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use raylib::prelude::*;
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@ -97,6 +98,8 @@ extern crate serde;
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extern crate approx;
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extern crate approx;
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#[macro_use]
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#[macro_use]
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extern crate num_derive;
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extern crate num_derive;
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#[macro_use]
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extern crate async_trait;
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mod context;
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mod context;
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mod discord_rpc;
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mod discord_rpc;
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@ -133,11 +136,14 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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};
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};
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maybe_set_discord_presence(
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maybe_set_discord_presence(
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&discord_rpc,
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&discord_rpc,
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ActivityBuilder::default().details("Testing..."),
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ActivityBuilder::default().details("Game starting"),
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)
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)
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.await
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.await
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.unwrap();
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.unwrap();
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// Build an MPSC for the game to send rich presence data to discord
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let (send_discord_rpc, recv_discord_rpc) = std::sync::mpsc::channel();
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let context;
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let context;
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let raylib_thread;
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let raylib_thread;
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{
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{
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@ -161,6 +167,7 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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context = Box::new(GameContext {
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context = Box::new(GameContext {
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renderer: RefCell::new(rl.into()),
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renderer: RefCell::new(rl.into()),
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config: game_config.clone(),
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config: game_config.clone(),
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discord_rpc_send: send_discord_rpc,
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});
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});
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}
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}
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@ -198,7 +205,6 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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&raylib_thread,
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&raylib_thread,
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)?;
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)?;
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while !context.renderer.borrow().window_should_close() {
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while !context.renderer.borrow().window_should_close() {
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// Profile the main game loop
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// Profile the main game loop
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puffin::profile_scope!("main_loop");
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puffin::profile_scope!("main_loop");
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@ -212,13 +218,21 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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// If in dev mode, allow a debug key
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// If in dev mode, allow a debug key
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#[cfg(debug_assertions)]
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#[cfg(debug_assertions)]
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{
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{
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if context.renderer.borrow().is_key_pressed(KeyboardKey::KEY_F3) {
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if context
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.renderer
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.borrow()
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.is_key_pressed(KeyboardKey::KEY_F3)
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{
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game_config.debug_view = !game_config.debug_view;
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game_config.debug_view = !game_config.debug_view;
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}
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}
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}
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}
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// Handle fullscreen shortcut
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// Handle fullscreen shortcut
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if context.renderer.borrow().is_key_pressed(KeyboardKey::KEY_F11) {
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if context
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.renderer
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.borrow()
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.is_key_pressed(KeyboardKey::KEY_F11)
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{
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context.renderer.borrow_mut().toggle_fullscreen();
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context.renderer.borrow_mut().toggle_fullscreen();
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}
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}
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@ -273,6 +287,22 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
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unsafe {
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unsafe {
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raylib::ffi::EndDrawing();
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raylib::ffi::EndDrawing();
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}
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}
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// Try to update discord
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match recv_discord_rpc.try_recv() {
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Ok(activity) => {
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if let Some(activity) = activity {
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if let Err(e) = maybe_set_discord_presence(&discord_rpc, activity).await {
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error!("Failed to update discord presence: {:?}", e);
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}
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}
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}
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Err(TryRecvError::Empty) => {}
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Err(TryRecvError::Disconnected) => {
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error!("Discord RPC channel disconnected");
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continue;
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}
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}
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}
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}
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Ok(())
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Ok(())
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}
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}
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@ -1,6 +1,7 @@
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use dirty_fsm::{Action, ActionFlag};
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use dirty_fsm::{Action, ActionFlag};
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use discord_sdk::activity::{ActivityBuilder, Assets};
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use raylib::{color::Color, prelude::RaylibDraw};
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use raylib::{color::Color, prelude::RaylibDraw};
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use tracing::{debug, trace};
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use tracing::{debug, error, trace};
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use crate::{
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use crate::{
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context::GameContext,
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context::GameContext,
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@ -26,8 +27,20 @@ impl Action<Scenes, ScreenError, GameContext> for FsmErrorScreen {
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Ok(())
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Ok(())
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}
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}
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
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fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running FsmErrorScreen for the first time");
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debug!("Running FsmErrorScreen for the first time");
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// Update discord
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if let Err(e) = context.discord_rpc_send.send(Some(
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ActivityBuilder::default()
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.details("IT FUCKING DIED")
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.assets(
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Assets::default().large("game-logo-small", Some(context.config.name.clone())),
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),
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)) {
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error!("Failed to update discord: {}", e);
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}
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Ok(())
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Ok(())
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}
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}
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@ -1,4 +1,5 @@
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use dirty_fsm::{Action, ActionFlag};
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use dirty_fsm::{Action, ActionFlag};
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use discord_sdk::activity::{ActivityBuilder, Assets};
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use raylib::prelude::*;
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use raylib::prelude::*;
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use crate::{
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use crate::{
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@ -13,7 +14,7 @@ use crate::{
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use self::level::Level;
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use self::level::Level;
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use super::{Scenes, ScreenError};
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use super::{Scenes, ScreenError};
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use tracing::{debug, trace};
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use tracing::{debug, error, trace};
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mod hud;
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mod hud;
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pub mod level;
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pub mod level;
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@ -57,7 +58,7 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
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Ok(())
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Ok(())
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}
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}
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
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fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running InGameScreen for the first time");
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debug!("Running InGameScreen for the first time");
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// Set the player to running
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// Set the player to running
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@ -68,6 +69,15 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
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-cur_level.platform_tex.height as f32,
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-cur_level.platform_tex.height as f32,
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);
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);
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// Update discord
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if let Err(e) = context.discord_rpc_send.send(Some(
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ActivityBuilder::default().details("in game").assets(
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Assets::default().large("game-logo-small", Some(context.config.name.clone())),
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),
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)) {
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error!("Failed to update discord: {}", e);
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}
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Ok(())
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Ok(())
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}
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}
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@ -105,8 +115,6 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
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} else {
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} else {
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Ok(ActionFlag::Continue)
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Ok(ActionFlag::Continue)
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}
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}
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}
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}
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
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@ -3,6 +3,7 @@ use std::ops::{Div, Sub};
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use cfg_if::cfg_if;
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use cfg_if::cfg_if;
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use chrono::{DateTime, Utc};
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use chrono::{DateTime, Utc};
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use dirty_fsm::{Action, ActionFlag};
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use dirty_fsm::{Action, ActionFlag};
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use discord_sdk::activity::{ActivityBuilder, Assets};
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use raylib::prelude::*;
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use raylib::prelude::*;
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|
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use crate::{GameConfig, context::GameContext, utilities::{
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use crate::{GameConfig, context::GameContext, utilities::{
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@ -13,7 +14,7 @@ use crate::{GameConfig, context::GameContext, utilities::{
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}};
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}};
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use super::{Scenes, ScreenError};
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use super::{Scenes, ScreenError};
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use tracing::{debug, info, trace};
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use tracing::{debug, info, error, trace};
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/// Defines how long the loading screen should be displayed.
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/// Defines how long the loading screen should be displayed.
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const LOADING_SCREEN_DURATION_SECONDS: u8 = 3;
|
const LOADING_SCREEN_DURATION_SECONDS: u8 = 3;
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@ -49,9 +50,18 @@ impl Action<Scenes, ScreenError, GameContext> for LoadingScreen {
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Ok(())
|
Ok(())
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}
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}
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|
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fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
|
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
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debug!("Running LoadingScreen for the first time");
|
debug!("Running LoadingScreen for the first time");
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|
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|
// Update discord
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|
if let Err(e) = context.discord_rpc_send.send(Some(
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|
ActivityBuilder::default().details("loading...").assets(
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|
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
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|
),
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|
)) {
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|
error!("Failed to update discord: {}", e);
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|
}
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|
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// Keep track of when this screen is opened
|
// Keep track of when this screen is opened
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self.start_timestamp = Some(Utc::now());
|
self.start_timestamp = Some(Utc::now());
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|
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|
@ -2,19 +2,24 @@ use std::ops::{Div, Sub};
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|
|
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use chrono::{DateTime, Utc};
|
use chrono::{DateTime, Utc};
|
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use dirty_fsm::{Action, ActionFlag};
|
use dirty_fsm::{Action, ActionFlag};
|
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|
use discord_sdk::activity::{ActivityBuilder, Assets};
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use pkg_version::pkg_version_major;
|
use pkg_version::pkg_version_major;
|
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use raylib::prelude::*;
|
use raylib::prelude::*;
|
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|
|
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use crate::{GameConfig, context::GameContext, utilities::{
|
use crate::{
|
||||||
|
context::GameContext,
|
||||||
|
utilities::{
|
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datastore::{load_texture_from_internal_data, ResourceLoadError},
|
datastore::{load_texture_from_internal_data, ResourceLoadError},
|
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game_version::get_version_string,
|
game_version::get_version_string,
|
||||||
math::interpolate_exp,
|
math::interpolate_exp,
|
||||||
non_ref_raylib::HackedRaylibHandle,
|
non_ref_raylib::HackedRaylibHandle,
|
||||||
render_layer::ScreenSpaceRender,
|
render_layer::ScreenSpaceRender,
|
||||||
}};
|
},
|
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|
GameConfig,
|
||||||
|
};
|
||||||
|
|
||||||
use super::{Scenes, ScreenError};
|
use super::{Scenes, ScreenError};
|
||||||
use tracing::{debug, info, trace};
|
use tracing::{debug, error, info, trace};
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct MainMenuScreen {}
|
pub struct MainMenuScreen {}
|
||||||
@ -32,9 +37,18 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
|
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
|
||||||
debug!("Running MainMenuScreen for the first time");
|
debug!("Running MainMenuScreen for the first time");
|
||||||
|
|
||||||
|
// Update discord
|
||||||
|
if let Err(e) = context.discord_rpc_send.send(Some(
|
||||||
|
ActivityBuilder::default().details("main menu").assets(
|
||||||
|
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
|
||||||
|
),
|
||||||
|
)) {
|
||||||
|
error!("Failed to update discord: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -47,7 +61,11 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
|
|||||||
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
|
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
|
||||||
|
|
||||||
// TODO: TEMP
|
// TODO: TEMP
|
||||||
if context.renderer.borrow_mut().is_key_pressed(KeyboardKey::KEY_SPACE) {
|
if context
|
||||||
|
.renderer
|
||||||
|
.borrow_mut()
|
||||||
|
.is_key_pressed(KeyboardKey::KEY_SPACE)
|
||||||
|
{
|
||||||
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
|
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
|
||||||
} else {
|
} else {
|
||||||
Ok(ActionFlag::Continue)
|
Ok(ActionFlag::Continue)
|
||||||
@ -64,7 +82,7 @@ impl ScreenSpaceRender for MainMenuScreen {
|
|||||||
fn render_screen_space(
|
fn render_screen_space(
|
||||||
&self,
|
&self,
|
||||||
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
|
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
|
||||||
config: &GameConfig
|
config: &GameConfig,
|
||||||
) {
|
) {
|
||||||
// Render the background
|
// Render the background
|
||||||
raylib.clear_background(Color::BLACK);
|
raylib.clear_background(Color::BLACK);
|
||||||
|
@ -2,19 +2,24 @@ use std::ops::{Div, Sub};
|
|||||||
|
|
||||||
use chrono::{DateTime, Utc};
|
use chrono::{DateTime, Utc};
|
||||||
use dirty_fsm::{Action, ActionFlag};
|
use dirty_fsm::{Action, ActionFlag};
|
||||||
|
use discord_sdk::activity::{ActivityBuilder, Assets};
|
||||||
use pkg_version::pkg_version_major;
|
use pkg_version::pkg_version_major;
|
||||||
use raylib::prelude::*;
|
use raylib::prelude::*;
|
||||||
|
|
||||||
use crate::{GameConfig, context::GameContext, utilities::{
|
use crate::{
|
||||||
|
context::GameContext,
|
||||||
|
utilities::{
|
||||||
datastore::{load_texture_from_internal_data, ResourceLoadError},
|
datastore::{load_texture_from_internal_data, ResourceLoadError},
|
||||||
game_version::get_version_string,
|
game_version::get_version_string,
|
||||||
math::interpolate_exp,
|
math::interpolate_exp,
|
||||||
non_ref_raylib::HackedRaylibHandle,
|
non_ref_raylib::HackedRaylibHandle,
|
||||||
render_layer::ScreenSpaceRender,
|
render_layer::ScreenSpaceRender,
|
||||||
}};
|
},
|
||||||
|
GameConfig,
|
||||||
|
};
|
||||||
|
|
||||||
use super::{Scenes, ScreenError};
|
use super::{Scenes, ScreenError};
|
||||||
use tracing::{debug, info, trace};
|
use tracing::{debug, error, info, trace};
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct PauseScreen {}
|
pub struct PauseScreen {}
|
||||||
@ -32,9 +37,18 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
|
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
|
||||||
debug!("Running PauseScreen for the first time");
|
debug!("Running PauseScreen for the first time");
|
||||||
|
|
||||||
|
// Update discord
|
||||||
|
if let Err(e) = context.discord_rpc_send.send(Some(
|
||||||
|
ActivityBuilder::default().details("paused").assets(
|
||||||
|
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
|
||||||
|
),
|
||||||
|
)) {
|
||||||
|
error!("Failed to update discord: {}", e);
|
||||||
|
}
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,26 +63,35 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
|
|||||||
//Mouse Position
|
//Mouse Position
|
||||||
let mouse_position: Vector2 = context.renderer.borrow_mut().get_mouse_position();
|
let mouse_position: Vector2 = context.renderer.borrow_mut().get_mouse_position();
|
||||||
//Mouse Input
|
//Mouse Input
|
||||||
let is_left_click = context.renderer.borrow_mut().is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
|
let is_left_click = context
|
||||||
|
.renderer
|
||||||
|
.borrow_mut()
|
||||||
|
.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
|
||||||
|
|
||||||
//"Hitboxes" for the resume and Main menu buttons
|
//"Hitboxes" for the resume and Main menu buttons
|
||||||
if is_left_click && Rectangle::new(322.0,321.0,435.0,80.0).check_collision_point_rec(mouse_position) {
|
if is_left_click
|
||||||
|
&& Rectangle::new(322.0, 321.0, 435.0, 80.0).check_collision_point_rec(mouse_position)
|
||||||
|
{
|
||||||
return Ok(ActionFlag::SwitchState(Scenes::InGameScene));
|
return Ok(ActionFlag::SwitchState(Scenes::InGameScene));
|
||||||
}
|
}
|
||||||
|
|
||||||
if is_left_click && Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
|
if is_left_click
|
||||||
|
&& Rectangle::new(390.0, 464.0, 200.0, 50.0).check_collision_point_rec(mouse_position)
|
||||||
|
{
|
||||||
return Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen));
|
return Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen));
|
||||||
}
|
}
|
||||||
|
|
||||||
if context.renderer.borrow_mut().is_key_pressed(KeyboardKey::KEY_ESCAPE) {
|
if context
|
||||||
|
.renderer
|
||||||
|
.borrow_mut()
|
||||||
|
.is_key_pressed(KeyboardKey::KEY_ESCAPE)
|
||||||
|
{
|
||||||
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
|
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
|
||||||
} else {
|
} else {
|
||||||
Ok(ActionFlag::Continue)
|
Ok(ActionFlag::Continue)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
|
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
|
||||||
debug!("Finished PauseScreen");
|
debug!("Finished PauseScreen");
|
||||||
Ok(())
|
Ok(())
|
||||||
@ -76,11 +99,10 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl ScreenSpaceRender for PauseScreen {
|
impl ScreenSpaceRender for PauseScreen {
|
||||||
|
|
||||||
fn render_screen_space(
|
fn render_screen_space(
|
||||||
&self,
|
&self,
|
||||||
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
|
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
|
||||||
config: &GameConfig
|
config: &GameConfig,
|
||||||
) {
|
) {
|
||||||
let screen_size = raylib.get_screen_size();
|
let screen_size = raylib.get_screen_size();
|
||||||
|
|
||||||
@ -98,85 +120,83 @@ impl ScreenSpaceRender for PauseScreen {
|
|||||||
(screen_size.x as i32 / 2) - 223,
|
(screen_size.x as i32 / 2) - 223,
|
||||||
(screen_size.y as i32 / 2) - 40,
|
(screen_size.y as i32 / 2) - 40,
|
||||||
120,
|
120,
|
||||||
Color::RED
|
Color::RED,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Paused",
|
"Paused",
|
||||||
(screen_size.x as i32 / 2) - 217,
|
(screen_size.x as i32 / 2) - 217,
|
||||||
(screen_size.y as i32 / 2) - 40,
|
(screen_size.y as i32 / 2) - 40,
|
||||||
120,
|
120,
|
||||||
Color::BLUE
|
Color::BLUE,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Paused",
|
"Paused",
|
||||||
(screen_size.x as i32 / 2) - 220,
|
(screen_size.x as i32 / 2) - 220,
|
||||||
(screen_size.y as i32 / 2) - 40,
|
(screen_size.y as i32 / 2) - 40,
|
||||||
120,
|
120,
|
||||||
Color::WHITE
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Click To Resume",
|
"Click To Resume",
|
||||||
(screen_size.x as i32 / 2) - 80,
|
(screen_size.x as i32 / 2) - 80,
|
||||||
(screen_size.y as i32 / 2) + 60,
|
(screen_size.y as i32 / 2) + 60,
|
||||||
20,
|
20,
|
||||||
Color::RED
|
Color::RED,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Click To Resume",
|
"Click To Resume",
|
||||||
(screen_size.x as i32 / 2) - 80,
|
(screen_size.x as i32 / 2) - 80,
|
||||||
(screen_size.y as i32 / 2) + 60,
|
(screen_size.y as i32 / 2) + 60,
|
||||||
20,
|
20,
|
||||||
Color::BLUE
|
Color::BLUE,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Click To Resume",
|
"Click To Resume",
|
||||||
(screen_size.x as i32 / 2) - 80,
|
(screen_size.x as i32 / 2) - 80,
|
||||||
(screen_size.y as i32 / 2) + 60,
|
(screen_size.y as i32 / 2) + 60,
|
||||||
20,
|
20,
|
||||||
Color::WHITE
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Main Menu",
|
"Main Menu",
|
||||||
(screen_size.x as i32 / 2) - 123,
|
(screen_size.x as i32 / 2) - 123,
|
||||||
(screen_size.y as i32 / 2) + 100,
|
(screen_size.y as i32 / 2) + 100,
|
||||||
50,
|
50,
|
||||||
Color::RED
|
Color::RED,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Main Menu",
|
"Main Menu",
|
||||||
(screen_size.x as i32 / 2) - 117,
|
(screen_size.x as i32 / 2) - 117,
|
||||||
(screen_size.y as i32 / 2) + 100,
|
(screen_size.y as i32 / 2) + 100,
|
||||||
50,
|
50,
|
||||||
Color::BLUE
|
Color::BLUE,
|
||||||
);
|
);
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Main Menu",
|
"Main Menu",
|
||||||
(screen_size.x as i32 / 2) - 120,
|
(screen_size.x as i32 / 2) - 120,
|
||||||
(screen_size.y as i32 / 2) + 100,
|
(screen_size.y as i32 / 2) + 100,
|
||||||
50,
|
50,
|
||||||
Color::WHITE
|
Color::WHITE,
|
||||||
);
|
);
|
||||||
|
|
||||||
if Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
|
if Rectangle::new(390.0, 464.0, 200.0, 50.0).check_collision_point_rec(mouse_position) {
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Main Menu",
|
"Main Menu",
|
||||||
(screen_size.x as i32 / 2) - 120,
|
(screen_size.x as i32 / 2) - 120,
|
||||||
(screen_size.y as i32 / 2) + 100,
|
(screen_size.y as i32 / 2) + 100,
|
||||||
50,
|
50,
|
||||||
Color::YELLOW
|
Color::YELLOW,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if Rectangle::new(322.0,321.0,435.0,80.0).check_collision_point_rec(mouse_position) {
|
if Rectangle::new(322.0, 321.0, 435.0, 80.0).check_collision_point_rec(mouse_position) {
|
||||||
raylib.draw_text(
|
raylib.draw_text(
|
||||||
"Paused",
|
"Paused",
|
||||||
(screen_size.x as i32 / 2) - 220,
|
(screen_size.x as i32 / 2) - 220,
|
||||||
(screen_size.y as i32 / 2) - 40,
|
(screen_size.y as i32 / 2) - 40,
|
||||||
120,
|
120,
|
||||||
Color::DARKBLUE
|
Color::DARKBLUE,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user