Merge pull request #24 from Ewpratten/discord_presence

Make the game properly report itself under discord RPC
This commit is contained in:
Evan Pratten 2021-10-02 14:31:59 -07:00 committed by GitHub
commit 2c6ef49060
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 151 additions and 48 deletions

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@ -32,6 +32,7 @@ cfg-if = "1.0"
num-derive = "0.3"
num = "0.4"
tiled = { version ="0.9.5", default-features = false }
async-trait = "0.1.51"
[dev-dependencies]
puffin_viewer = "0.6"

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@ -1,4 +1,6 @@
use std::cell::RefCell;
use std::{cell::RefCell, sync::mpsc::Sender};
use discord_sdk::activity::ActivityBuilder;
use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle};
@ -6,7 +8,8 @@ use crate::{GameConfig, utilities::non_ref_raylib::HackedRaylibHandle};
#[derive(Debug)]
pub struct GameContext {
pub renderer: RefCell<HackedRaylibHandle>,
pub config: GameConfig
pub config: GameConfig,
pub discord_rpc_send: Sender<Option<ActivityBuilder>>
}
// impl GameContext {

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@ -1,6 +1,7 @@
#![feature(derive_default_enum)]
#![feature(custom_inner_attributes)]
#![feature(stmt_expr_attributes)]
#![feature(async_await)]
#![feature(c_variadic)]
#![deny(unsafe_code)]
#![warn(
@ -69,7 +70,7 @@
)]
#![clippy::msrv = "1.57.0"]
use std::cell::RefCell;
use std::{cell::RefCell, sync::mpsc::TryRecvError};
use discord_sdk::activity::ActivityBuilder;
use raylib::prelude::*;
@ -97,6 +98,8 @@ extern crate serde;
extern crate approx;
#[macro_use]
extern crate num_derive;
#[macro_use]
extern crate async_trait;
mod context;
mod discord_rpc;
@ -133,11 +136,14 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
};
maybe_set_discord_presence(
&discord_rpc,
ActivityBuilder::default().details("Testing..."),
ActivityBuilder::default().details("Game starting"),
)
.await
.unwrap();
// Build an MPSC for the game to send rich presence data to discord
let (send_discord_rpc, recv_discord_rpc) = std::sync::mpsc::channel();
let context;
let raylib_thread;
{
@ -161,6 +167,7 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
context = Box::new(GameContext {
renderer: RefCell::new(rl.into()),
config: game_config.clone(),
discord_rpc_send: send_discord_rpc,
});
}
@ -198,7 +205,6 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
&raylib_thread,
)?;
while !context.renderer.borrow().window_should_close() {
// Profile the main game loop
puffin::profile_scope!("main_loop");
@ -212,13 +218,21 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
// If in dev mode, allow a debug key
#[cfg(debug_assertions)]
{
if context.renderer.borrow().is_key_pressed(KeyboardKey::KEY_F3) {
if context
.renderer
.borrow()
.is_key_pressed(KeyboardKey::KEY_F3)
{
game_config.debug_view = !game_config.debug_view;
}
}
// Handle fullscreen shortcut
if context.renderer.borrow().is_key_pressed(KeyboardKey::KEY_F11) {
if context
.renderer
.borrow()
.is_key_pressed(KeyboardKey::KEY_F11)
{
context.renderer.borrow_mut().toggle_fullscreen();
}
@ -273,6 +287,22 @@ pub async fn game_begin(game_config: &mut GameConfig) -> Result<(), Box<dyn std:
unsafe {
raylib::ffi::EndDrawing();
}
// Try to update discord
match recv_discord_rpc.try_recv() {
Ok(activity) => {
if let Some(activity) = activity {
if let Err(e) = maybe_set_discord_presence(&discord_rpc, activity).await {
error!("Failed to update discord presence: {:?}", e);
}
}
}
Err(TryRecvError::Empty) => {}
Err(TryRecvError::Disconnected) => {
error!("Discord RPC channel disconnected");
continue;
}
}
}
Ok(())
}

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@ -1,6 +1,7 @@
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use raylib::{color::Color, prelude::RaylibDraw};
use tracing::{debug, trace};
use tracing::{debug, error, trace};
use crate::{
context::GameContext,
@ -26,8 +27,20 @@ impl Action<Scenes, ScreenError, GameContext> for FsmErrorScreen {
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running FsmErrorScreen for the first time");
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default()
.details("IT FUCKING DIED")
.assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
Ok(())
}

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@ -1,4 +1,5 @@
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use raylib::prelude::*;
use crate::{
@ -13,7 +14,7 @@ use crate::{
use self::level::Level;
use super::{Scenes, ScreenError};
use tracing::{debug, trace};
use tracing::{debug, error, trace};
mod hud;
pub mod level;
@ -57,7 +58,7 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running InGameScreen for the first time");
// Set the player to running
@ -68,6 +69,15 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
-cur_level.platform_tex.height as f32,
);
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default().details("in game").assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
Ok(())
}
@ -105,8 +115,6 @@ impl Action<Scenes, ScreenError, GameContext> for InGameScreen {
} else {
Ok(ActionFlag::Continue)
}
}
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {

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@ -3,6 +3,7 @@ use std::ops::{Div, Sub};
use cfg_if::cfg_if;
use chrono::{DateTime, Utc};
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use raylib::prelude::*;
use crate::{GameConfig, context::GameContext, utilities::{
@ -13,7 +14,7 @@ use crate::{GameConfig, context::GameContext, utilities::{
}};
use super::{Scenes, ScreenError};
use tracing::{debug, info, trace};
use tracing::{debug, info, error, trace};
/// Defines how long the loading screen should be displayed.
const LOADING_SCREEN_DURATION_SECONDS: u8 = 3;
@ -49,9 +50,18 @@ impl Action<Scenes, ScreenError, GameContext> for LoadingScreen {
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running LoadingScreen for the first time");
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default().details("loading...").assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
// Keep track of when this screen is opened
self.start_timestamp = Some(Utc::now());

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@ -2,19 +2,24 @@ use std::ops::{Div, Sub};
use chrono::{DateTime, Utc};
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use pkg_version::pkg_version_major;
use raylib::prelude::*;
use crate::{GameConfig, context::GameContext, utilities::{
use crate::{
context::GameContext,
utilities::{
datastore::{load_texture_from_internal_data, ResourceLoadError},
game_version::get_version_string,
math::interpolate_exp,
non_ref_raylib::HackedRaylibHandle,
render_layer::ScreenSpaceRender,
}};
},
GameConfig,
};
use super::{Scenes, ScreenError};
use tracing::{debug, info, trace};
use tracing::{debug, error, info, trace};
#[derive(Debug)]
pub struct MainMenuScreen {}
@ -32,9 +37,18 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running MainMenuScreen for the first time");
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default().details("main menu").assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
Ok(())
}
@ -47,7 +61,11 @@ impl Action<Scenes, ScreenError, GameContext> for MainMenuScreen {
self.render_screen_space(&mut context.renderer.borrow_mut(), &context.config);
// TODO: TEMP
if context.renderer.borrow_mut().is_key_pressed(KeyboardKey::KEY_SPACE) {
if context
.renderer
.borrow_mut()
.is_key_pressed(KeyboardKey::KEY_SPACE)
{
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
} else {
Ok(ActionFlag::Continue)
@ -64,7 +82,7 @@ impl ScreenSpaceRender for MainMenuScreen {
fn render_screen_space(
&self,
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
config: &GameConfig
config: &GameConfig,
) {
// Render the background
raylib.clear_background(Color::BLACK);

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@ -2,19 +2,24 @@ use std::ops::{Div, Sub};
use chrono::{DateTime, Utc};
use dirty_fsm::{Action, ActionFlag};
use discord_sdk::activity::{ActivityBuilder, Assets};
use pkg_version::pkg_version_major;
use raylib::prelude::*;
use crate::{GameConfig, context::GameContext, utilities::{
use crate::{
context::GameContext,
utilities::{
datastore::{load_texture_from_internal_data, ResourceLoadError},
game_version::get_version_string,
math::interpolate_exp,
non_ref_raylib::HackedRaylibHandle,
render_layer::ScreenSpaceRender,
}};
},
GameConfig,
};
use super::{Scenes, ScreenError};
use tracing::{debug, info, trace};
use tracing::{debug, error, info, trace};
#[derive(Debug)]
pub struct PauseScreen {}
@ -32,9 +37,18 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
Ok(())
}
fn on_first_run(&mut self, _context: &GameContext) -> Result<(), ScreenError> {
fn on_first_run(&mut self, context: &GameContext) -> Result<(), ScreenError> {
debug!("Running PauseScreen for the first time");
// Update discord
if let Err(e) = context.discord_rpc_send.send(Some(
ActivityBuilder::default().details("paused").assets(
Assets::default().large("game-logo-small", Some(context.config.name.clone())),
),
)) {
error!("Failed to update discord: {}", e);
}
Ok(())
}
@ -49,26 +63,35 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
//Mouse Position
let mouse_position: Vector2 = context.renderer.borrow_mut().get_mouse_position();
//Mouse Input
let is_left_click = context.renderer.borrow_mut().is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
let is_left_click = context
.renderer
.borrow_mut()
.is_mouse_button_down(MouseButton::MOUSE_LEFT_BUTTON);
//"Hitboxes" for the resume and Main menu buttons
if is_left_click && Rectangle::new(322.0,321.0,435.0,80.0).check_collision_point_rec(mouse_position) {
if is_left_click
&& Rectangle::new(322.0, 321.0, 435.0, 80.0).check_collision_point_rec(mouse_position)
{
return Ok(ActionFlag::SwitchState(Scenes::InGameScene));
}
if is_left_click && Rectangle::new(390.0,464.0,200.0,50.0).check_collision_point_rec(mouse_position) {
if is_left_click
&& Rectangle::new(390.0, 464.0, 200.0, 50.0).check_collision_point_rec(mouse_position)
{
return Ok(ActionFlag::SwitchState(Scenes::MainMenuScreen));
}
if context.renderer.borrow_mut().is_key_pressed(KeyboardKey::KEY_ESCAPE) {
if context
.renderer
.borrow_mut()
.is_key_pressed(KeyboardKey::KEY_ESCAPE)
{
Ok(ActionFlag::SwitchState(Scenes::InGameScene))
} else {
Ok(ActionFlag::Continue)
}
}
fn on_finish(&mut self, _interrupted: bool) -> Result<(), ScreenError> {
debug!("Finished PauseScreen");
Ok(())
@ -76,11 +99,10 @@ impl Action<Scenes, ScreenError, GameContext> for PauseScreen {
}
impl ScreenSpaceRender for PauseScreen {
fn render_screen_space(
&self,
raylib: &mut crate::utilities::non_ref_raylib::HackedRaylibHandle,
config: &GameConfig
config: &GameConfig,
) {
let screen_size = raylib.get_screen_size();
@ -98,63 +120,63 @@ impl ScreenSpaceRender for PauseScreen {
(screen_size.x as i32 / 2) - 223,
(screen_size.y as i32 / 2) - 40,
120,
Color::RED
Color::RED,
);
raylib.draw_text(
"Paused",
(screen_size.x as i32 / 2) - 217,
(screen_size.y as i32 / 2) - 40,
120,
Color::BLUE
Color::BLUE,
);
raylib.draw_text(
"Paused",
(screen_size.x as i32 / 2) - 220,
(screen_size.y as i32 / 2) - 40,
120,
Color::WHITE
Color::WHITE,
);
raylib.draw_text(
"Click To Resume",
(screen_size.x as i32 / 2) - 80,
(screen_size.y as i32 / 2) + 60,
20,
Color::RED
Color::RED,
);
raylib.draw_text(
"Click To Resume",
(screen_size.x as i32 / 2) - 80,
(screen_size.y as i32 / 2) + 60,
20,
Color::BLUE
Color::BLUE,
);
raylib.draw_text(
"Click To Resume",
(screen_size.x as i32 / 2) - 80,
(screen_size.y as i32 / 2) + 60,
20,
Color::WHITE
Color::WHITE,
);
raylib.draw_text(
"Main Menu",
(screen_size.x as i32 / 2) - 123,
(screen_size.y as i32 / 2) + 100,
50,
Color::RED
Color::RED,
);
raylib.draw_text(
"Main Menu",
(screen_size.x as i32 / 2) - 117,
(screen_size.y as i32 / 2) + 100,
50,
Color::BLUE
Color::BLUE,
);
raylib.draw_text(
"Main Menu",
(screen_size.x as i32 / 2) - 120,
(screen_size.y as i32 / 2) + 100,
50,
Color::WHITE
Color::WHITE,
);
if Rectangle::new(390.0, 464.0, 200.0, 50.0).check_collision_point_rec(mouse_position) {
@ -163,7 +185,7 @@ impl ScreenSpaceRender for PauseScreen {
(screen_size.x as i32 / 2) - 120,
(screen_size.y as i32 / 2) + 100,
50,
Color::YELLOW
Color::YELLOW,
);
}
@ -173,10 +195,8 @@ impl ScreenSpaceRender for PauseScreen {
(screen_size.x as i32 / 2) - 220,
(screen_size.y as i32 / 2) - 40,
120,
Color::DARKBLUE
Color::DARKBLUE,
);
}
}
}