un-fuck physics
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@ -16,7 +16,7 @@ impl FrameUpdate for InGameScreen {
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let is_pause = raylib.is_key_down(KeyboardKey::KEY_ESCAPE);
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if is_jump {
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self.player.apply_force(Vector2::new(0.0, 1.0));
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self.player.apply_force(Vector2::new(0.0, -1.0));
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}
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}
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}
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