46 lines
2.4 KiB
Markdown
46 lines
2.4 KiB
Markdown
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
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[](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/clippy.yml)
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[](https://ldjam.com/events/ludum-dare/49/$261521)
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[](https://www.rust-lang.org/)
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[](https://www.raylib.com/)
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**[data::loss]** is a fast-paced side-scroller platforming game where you navigate a world full of graphical inconsistencies that have a habit of causing physical consequences.
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This game was written purely in [Rust](https://www.rust-lang.org/), and interfaces with bindings to the [`raylib`](https://raylib.com) graphics library. For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.
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## The Team
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This game was developed by a team of 9 students from *Sheridan College* and *Trent University*.
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- [**Evan Pratten**](https://github.com/ewpratten)
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- Team lead
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- Software developer
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- Graphics library maintainer
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- Other LD games: [*Micromanaged Mike*](https://ldjam.com/events/ludum-dare/46/micromanaged-mike), [*Deep Breath*](https://github.com/ewpratten/ludum-dare-48)
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- [**Carter Tomlenovich**](https://github.com/hyperliskdev)
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- Software developer
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- [**Marcelo**](https://github.com/SNOWZ7Z)
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- Software developer
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- Level design
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- [**Luna Sicardi**](https://github.com/LuS404)
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- Software developer
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- UI design
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- [**Emilia Frias**](https://www.instagram.com/demilurii/)
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- Character art
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- Animations
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- [**Kori**](https://www.instagram.com/korigama/)
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- Concept art
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- Tilesets
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- **J.J.**
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- *"Composer? I hardly know her!"*
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- Playtesting
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- [**James Feener**](https://twitter.com/jamesmakesgame)
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- Playtesting
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- **Taya Armstrong**
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- Playtesting
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A special thanks goes out to: [James Nickoli](https://github.com/rsninja722/) for insight on 2D collision detection, as well as [Ray](https://github.com/raysan5) and the members of the [raylib community](https://discord.gg/raylib) on discord for their support with the past two game jam projects.
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