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ludum-dare-49/README.md
2021-10-04 16:50:01 -04:00

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![](./game/assets/logos/game-banner.png)
[![Build](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml/badge.svg)](https://github.com/Ewpratten/ludum-dare-49/actions/workflows/build.yml)
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[![Ludum Dare 49](https://img.shields.io/badge/Ludum%20Dare-49-orange)](https://ldjam.com/events/ludum-dare/49/$261521)
[![Rust 1.57 nightly](https://img.shields.io/badge/Rust-1.57%20nightly-orange)](https://www.rust-lang.org/)
[![Made with Raylib](https://img.shields.io/badge/Made%20With-raylib-blue)](https://www.raylib.com/)
**[data::loss]** is a fast-paced side-scroller platforming game where you navigate a world full of graphical inconsistencies that have a habit of causing physical consequences.
This game was written purely in [Rust](https://www.rust-lang.org/), and interfaces with bindings to the [`raylib`](https://raylib.com) graphics library. For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.
## The Team
This game was developed by a team of 9 students from *Sheridan College* and *Trent University*.
- [**Evan Pratten**](https://github.com/ewpratten)
- Team lead
- Software developer
- Graphics library maintainer
- Other LD games: [*Micromanaged Mike*](https://ldjam.com/events/ludum-dare/46/micromanaged-mike), [*Deep Breath*](https://github.com/ewpratten/ludum-dare-48)
- [**Carter Tomlenovich**](https://github.com/hyperliskdev)
- Software developer
- [**Marcelo**](https://github.com/SNOWZ7Z)
- Software developer
- Level design
- [**Luna Sicardi**](https://github.com/LuS404)
- Software developer
- UI design
- [**Emilia Frias**](https://www.instagram.com/demilurii/)
- Character art
- Animations
- [**Kori**](https://www.instagram.com/korigama/)
- Concept art
- Tilesets
- **J.J.**
- *"Composer? I hardly know her!"*
- Playtesting
- [**James Feener**](https://twitter.com/jamesmakesgame)
- Playtesting
- **Taya Armstrong**
- Playtesting
A special thanks goes out to: [James Nickoli](https://github.com/rsninja722/) for insight on 2D collision detection, as well as [Ray](https://github.com/raysan5) and the members of the [raylib community](https://discord.gg/raylib) on discord for their support with the past two game jam projects.