deploy: 928dea652e9bf49fd80ad94dd8e2c1e2f651c8ba

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Ewpratten 2022-04-02 22:48:45 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The rust side of the `dist&#x2F;project-constants.json` file"><meta name="keywords" content="rust, rustlang, rust-lang, project_constants"><title>game_logic::project_constants - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location">Module project_constants</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="project_constants" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">project_constants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#1-65" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The rust side of the <code>dist/project-constants.json</code> file</p>
</a><h2 class="location">Module project_constants</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="project_constants" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">project_constants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#1-68" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The rust side of the <code>dist/project-constants.json</code> file</p>
<h3 id="overview" class="section-header"><a href="#overview">Overview</a></h3>
<p>This file contains a structure defining all data we want to load from the project constants file.
Feel free to add anything youd like here, just make sure the relavant data is also written in the JSON file so the game doesnt crash.

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Constants relating to the Player"><meta name="keywords" content="rust, rustlang, rust-lang, PlayerConstants"><title>PlayerConstants in game_logic::project_constants - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
<noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Struct PlayerConstants</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.acceleration">acceleration</a><a href="#structfield.deceleration">deceleration</a><a href="#structfield.max_velocity">max_velocity</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a></h2><div id="sidebar-vars" data-name="PlayerConstants" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a>::<wbr><a class="struct" href="#">PlayerConstants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#33-43" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayerConstants {
</a><h2 class="location">Struct PlayerConstants</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.acceleration">acceleration</a><a href="#structfield.deceleration">deceleration</a><a href="#structfield.max_velocity">max_velocity</a><a href="#structfield.start_size">start_size</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a></h2><div id="sidebar-vars" data-name="PlayerConstants" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a>::<wbr><a class="struct" href="#">PlayerConstants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#33-46" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayerConstants {
pub max_velocity: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a>,
pub acceleration: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a>,
pub deceleration: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a>,
pub start_size: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>,
}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Constants relating to the Player</p>
</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.max_velocity" class="structfield small-section-header"><a href="#structfield.max_velocity" class="anchor field"></a><code>max_velocity: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a></code></span><div class="docblock"><p>Maximum velocity, tiles per second</p>
</div><span id="structfield.acceleration" class="structfield small-section-header"><a href="#structfield.acceleration" class="anchor field"></a><code>acceleration: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a></code></span><div class="docblock"><p>Acceleration, tiles per second per second</p>
</div><span id="structfield.deceleration" class="structfield small-section-header"><a href="#structfield.deceleration" class="anchor field"></a><code>deceleration: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a></code></span><div class="docblock"><p>Deceleration, tiles per second per second</p>
</div><span id="structfield.start_size" class="structfield small-section-header"><a href="#structfield.start_size" class="anchor field"></a><code>start_size: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></code></span><div class="docblock"><p>Starting size of player in tiles</p>
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#32" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#32" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#32" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#32" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>

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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This structure is filled with the contents of `dist&#x2F;project-constants.json` at runtime"><meta name="keywords" content="rust, rustlang, rust-lang, ProjectConstants"><title>ProjectConstants in game_logic::project_constants - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location">Struct ProjectConstants</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.base_window_size">base_window_size</a><a href="#structfield.discord">discord</a><a href="#structfield.game_name">game_name</a><a href="#structfield.player">player</a><a href="#structfield.target_fps">target_fps</a><a href="#structfield.tile_size">tile_size</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a></h2><div id="sidebar-vars" data-name="ProjectConstants" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a>::<wbr><a class="struct" href="#">ProjectConstants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#47-65" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ProjectConstants {
</a><h2 class="location">Struct ProjectConstants</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.base_window_size">base_window_size</a><a href="#structfield.discord">discord</a><a href="#structfield.game_name">game_name</a><a href="#structfield.player">player</a><a href="#structfield.target_fps">target_fps</a><a href="#structfield.tile_size">tile_size</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize&lt;&#39;de&gt;</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a></h2><div id="sidebar-vars" data-name="ProjectConstants" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game_logic</a>::<wbr><a href="index.html">project_constants</a>::<wbr><a class="struct" href="#">ProjectConstants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#50-68" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct ProjectConstants {
pub game_name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
pub base_window_size: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a>, <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a><a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.tuple.html">)</a>,
pub discord: <a class="struct" href="struct.DiscordConstants.html" title="struct game_logic::project_constants::DiscordConstants">DiscordConstants</a>,
@ -14,8 +14,8 @@
</div><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="struct.PlayerConstants.html" title="struct game_logic::project_constants::PlayerConstants">PlayerConstants</a></code></span><div class="docblock"><p>The Player constants</p>
</div><span id="structfield.target_fps" class="structfield small-section-header"><a href="#structfield.target_fps" class="anchor field"></a><code>target_fps: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a></code></span><div class="docblock"><p>The target framerate of the game</p>
</div><span id="structfield.tile_size" class="structfield small-section-header"><a href="#structfield.tile_size" class="anchor field"></a><code>tile_size: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.u32.html">u32</a></code></span><div class="docblock"><p>The size of the game tiles</p>
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#46" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#46" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#46" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#46" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#49" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#49" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#49" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;'de&gt; <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a>&lt;'de&gt; for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../src/game_logic/project_constants.rs.html#49" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a>&lt;__D&gt;(__deserializer: __D) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a>&lt;Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>&gt; <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;__D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a>&lt;'de&gt;,&nbsp;</span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16-22" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
</a><h2 class="location">Struct PlayableScene</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.camera">camera</a><a href="#structfield.has_updated_discord_rpc">has_updated_discord_rpc</a><a href="#structfield.last_update">last_update</a><a href="#structfield.player">player</a><a href="#structfield.world_map">world_map</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.draw_ui">draw_ui</a><a href="#method.draw_world">draw_world</a><a href="#method.new">new</a><a href="#method.render_frame">render_frame</a><a href="#method.update_camera">update_camera</a><a href="#method.update_physics">update_physics</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Debug">Debug</a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-Same%3CT%3E">Same&lt;T&gt;</a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf&lt;SS&gt;</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a></h2><div id="sidebar-vars" data-name="PlayableScene" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">player_interaction</a>::<wbr><a class="struct" href="#">PlayableScene</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#16-22" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct PlayableScene {
has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>,
player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a>,
world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a>,
camera: Camera2D,
last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a>,
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#24-158" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#26-52" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#55-112" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div></summary><div class="docblock"><p>Handler for each frame</p>
</div></details><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#115-157" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#15" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#15" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.has_updated_discord_rpc" class="structfield small-section-header"><a href="#structfield.has_updated_discord_rpc" class="anchor field"></a><code>has_updated_discord_rpc: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.player" class="structfield small-section-header"><a href="#structfield.player" class="anchor field"></a><code>player: <a class="struct" href="../../model/player/struct.Player.html" title="struct game_logic::model::player::Player">Player</a></code></span><span id="structfield.world_map" class="structfield small-section-header"><a href="#structfield.world_map" class="anchor field"></a><code>world_map: <a class="struct" href="../../rendering/utilities/map_render/struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></code></span><span id="structfield.camera" class="structfield small-section-header"><a href="#structfield.camera" class="anchor field"></a><code>camera: Camera2D</code></span><span id="structfield.last_update" class="structfield small-section-header"><a href="#structfield.last_update" class="anchor field"></a><code>last_update: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/time/struct.SystemTime.html" title="struct std::time::SystemTime">SystemTime</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#24-185" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#26-52" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;raylib_handle: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>) -&gt; Self</h4></div></summary><div class="docblock"><p>Construct a new <code>PlayableScene</code></p>
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.render_frame" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#55-88" title="goto source code">[src]</a></div><a href="#method.render_frame" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.render_frame" class="fnname">render_frame</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;mut RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;rl_thread: &amp;RaylibThread, <br>&nbsp;&nbsp;&nbsp;&nbsp;discord: &amp;Sender&lt;<a class="enum" href="../../discord/signal/enum.DiscordRpcSignal.html" title="enum game_logic::discord::signal::DiscordRpcSignal">DiscordRpcSignal</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;global_resources: &amp;<a class="struct" href="../../global_resource_package/struct.GlobalResources.html" title="struct game_logic::global_resource_package::GlobalResources">GlobalResources</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div></summary><div class="docblock"><p>Handler for each frame</p>
</div></details><div id="method.draw_world" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#90-110" title="goto source code">[src]</a></div><a href="#method.draw_world" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_world" class="fnname">draw_world</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.draw_ui" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#112-127" title="goto source code">[src]</a></div><a href="#method.draw_ui" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw_ui" class="fnname">draw_ui</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;draw: &amp;mut RaylibDrawHandle&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_physics" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#130-174" title="goto source code">[src]</a></div><a href="#method.update_physics" class="anchor"></a><h4 class="code-header">pub async fn <a href="#method.update_physics" class="fnname">update_physics</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;raylib: &amp;RaylibHandle, <br>&nbsp;&nbsp;&nbsp;&nbsp;constants: &amp;<a class="struct" href="../../project_constants/struct.ProjectConstants.html" title="struct game_logic::project_constants::ProjectConstants">ProjectConstants</a><br>)</h4></div><div id="method.update_camera" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#176-184" title="goto source code">[src]</a></div><a href="#method.update_camera" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.update_camera" class="fnname">update_camera</a>(&amp;mut self, raylib: &amp;RaylibHandle)</h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#15" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/scenes/player_interaction.rs.html#15" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PlayableScene.html" title="struct game_logic::scenes::player_interaction::PlayableScene">PlayableScene</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&amp;self) -&gt; <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl&lt;T&gt; <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a>&lt;T&gt; for T <span class="where fmt-newline">where<br>&nbsp;&nbsp;&nbsp;&nbsp;T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>,&nbsp;</span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&amp;mut self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&amp;mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>

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</pre><pre class="rust"><code><span class="doccomment">//! The rust side of the `dist/project-constants.json` file</span>
<span class="doccomment">//! </span>
<span class="doccomment">//! ## Overview</span>
@ -107,6 +110,9 @@
<span class="doccomment">/// Deceleration, tiles per second per second</span>
<span class="kw">pub</span> <span class="ident">deceleration</span>: <span class="ident">u32</span>,
<span class="doccomment">/// Starting size of player in tiles</span>
<span class="kw">pub</span> <span class="ident">start_size</span>: <span class="ident">f32</span>,
}
<span class="doccomment">/// This structure is filled with the contents of `dist/project-constants.json` at runtime</span>

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</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses all of the game where the player can walk around.</span>
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
@ -243,33 +270,48 @@
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="self">self</span>.<span class="ident">draw_world</span>(<span class="kw-2">&amp;mut</span> <span class="ident">draw</span>, <span class="ident">constants</span>);
{
<span class="comment">// Begin camera mode</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ctx2d</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">begin_mode2D</span>(<span class="self">self</span>.<span class="ident">camera</span>);
<span class="self">self</span>.<span class="ident">draw_ui</span>(<span class="kw-2">&amp;mut</span> <span class="ident">draw</span>, <span class="ident">constants</span>);
}
<span class="comment">// Render the map</span>
<span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">render_map</span>(<span class="kw-2">&amp;mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>);
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw_world</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">draw</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibDrawHandle</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) {
<span class="comment">// Begin camera mode</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ctx2d</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">begin_mode2D</span>(<span class="self">self</span>.<span class="ident">camera</span>);
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="number">0</span>..<span class="number">100</span> {
<span class="kw">for</span> <span class="ident">j</span> <span class="kw">in</span> <span class="number">0</span>..<span class="number">100</span> {
<span class="ident">draw</span>.<span class="ident">draw_rectangle</span>(
<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">*</span> (<span class="ident">i</span> <span class="op">*</span> <span class="number">2</span>),
<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">*</span> (<span class="ident">j</span> <span class="op">*</span> <span class="number">2</span>) <span class="op">*</span> <span class="op">-</span><span class="number">1</span>,
<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">i32</span>,
<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">i32</span>,
<span class="ident">Color::RED</span>
)
}
}
<span class="comment">// Render the map</span>
<span class="self">self</span>.<span class="ident">world_map</span>.<span class="ident">render_map</span>(<span class="kw-2">&amp;mut</span> <span class="ident">ctx2d</span>, <span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">camera</span>, <span class="bool-val">true</span>);
<span class="kw">let</span> <span class="ident">player_size</span> <span class="op">=</span> (<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">start_size</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>;
<span class="ident">ctx2d</span>.<span class="ident">draw_rectangle</span>(
<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>[<span class="number">0</span>] <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="ident">player_size</span> <span class="op">/</span> <span class="number">2</span>,
<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>[<span class="number">1</span>] <span class="kw">as</span> <span class="ident">i32</span> <span class="op">*</span> <span class="op">-</span><span class="number">1</span> <span class="op">-</span> <span class="ident">player_size</span> <span class="op">/</span> <span class="number">2</span>,
<span class="ident">player_size</span>,
<span class="ident">player_size</span>,
<span class="ident">Color::LIGHTBLUE</span>
);
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw_ui</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">draw</span>: <span class="kw-2">&amp;mut</span> <span class="ident">RaylibDrawHandle</span>,
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
) {
<span class="ident">draw</span>.<span class="ident">draw_rectangle</span>(
<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>[<span class="number">0</span>] <span class="kw">as</span> <span class="ident">i32</span>,
<span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>[<span class="number">1</span>] <span class="kw">as</span> <span class="ident">i32</span> <span class="op">*</span> <span class="op">-</span><span class="number">1</span>,
(<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>,
(<span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">size</span>) <span class="kw">as</span> <span class="ident">i32</span>,
<span class="ident">Color::GREEN</span>
<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span> <span class="op">-</span> <span class="number">225</span>, <span class="number">0</span>,
<span class="number">450</span>, <span class="number">40</span>,
<span class="ident">Color::WHITE</span>
);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="string">&quot;Unregistered HyperCam 2&quot;</span>,
<span class="ident">draw</span>.<span class="ident">get_screen_width</span>() <span class="op">/</span> <span class="number">2</span> <span class="op">-</span> <span class="number">215</span>, <span class="number">0</span>,
<span class="number">32</span>, <span class="ident">Color::BLACK</span>
);
}
@ -305,7 +347,7 @@
<span class="op">*</span> <span class="ident">constants</span>.<span class="ident">player</span>.<span class="ident">deceleration</span> <span class="kw">as</span> <span class="ident">f32</span>
<span class="op">*</span> <span class="ident">constants</span>.<span class="ident">tile_size</span> <span class="kw">as</span> <span class="ident">f32</span>
<span class="op">*</span> <span class="ident">delta_time</span>;
<span class="kw">if</span> <span class="ident">player</span>.<span class="ident">velocity</span>.<span class="ident">magnitude</span>() <span class="op">&lt;</span> <span class="number">0.01</span> {
<span class="kw">if</span> <span class="ident">player</span>.<span class="ident">velocity</span>.<span class="ident">magnitude</span>() <span class="op">&lt;</span> <span class="number">1.0</span> {
<span class="ident">player</span>.<span class="ident">velocity</span>.<span class="ident">set_magnitude</span>(<span class="number">0.0</span>);
}
}
@ -316,6 +358,18 @@
}
<span class="ident">player</span>.<span class="ident">position</span> <span class="op">+</span><span class="op">=</span> <span class="kw-2">&amp;</span><span class="ident">player</span>.<span class="ident">velocity</span> <span class="op">*</span> <span class="ident">delta_time</span>;
<span class="self">self</span>.<span class="ident">update_camera</span>(<span class="ident">raylib</span>);
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">update_camera</span>(
<span class="kw-2">&amp;mut</span> <span class="self">self</span>,
<span class="ident">raylib</span>: <span class="op">&amp;</span> <span class="ident">raylib::RaylibHandle</span>,
) {
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">player</span>.<span class="ident">position</span>.<span class="ident">into</span>();
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">target</span>.<span class="ident">y</span> <span class="kw-2">*</span><span class="op">=</span> <span class="op">-</span><span class="number">1.0</span>;
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">offset</span>.<span class="ident">x</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">get_screen_width</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>;
<span class="self">self</span>.<span class="ident">camera</span>.<span class="ident">offset</span>.<span class="ident">y</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">get_screen_height</span>() <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>;
}
}