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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The rust side of the `dist&#x2F;project-constants.json` file"><meta name="keywords" content="rust, rustlang, rust-lang, project_constants"><title>game_logic::project_constants - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location">Module project_constants</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="project_constants" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game_logic/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game_logic</a>::<wbr><a class="mod" href="#">project_constants</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/game_logic/project_constants.rs.html#1-68" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The rust side of the <code>dist/project-constants.json</code> file</p>
<h3 id="overview" class="section-header"><a href="#overview">Overview</a></h3>
<p>This file contains a structure defining all data we want to load from the project constants file.
Feel free to add anything youd like here, just make sure the relavant data is also written in the JSON file so the game doesnt crash.
You can treat these as constants. I just prefer storing this kind of data in JSON rather than hard-coding it in the program.</p>
<h3 id="how-this-is-loaded" class="section-header"><a href="#how-this-is-loaded">How this is loaded</a></h3>
<p>Somewhere in <code>lib.rs</code>, a call is made to load this through the <code>asset_manager</code>.
Its all already set up, so you shouldnt have to worry about the logistics.</p>
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.DiscordConstants.html" title="game_logic::project_constants::DiscordConstants struct">DiscordConstants</a></div><div class="item-right docblock-short"><p>Constants relating to Discord</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PlayerConstants.html" title="game_logic::project_constants::PlayerConstants struct">PlayerConstants</a></div><div class="item-right docblock-short"><p>Constants relating to the Player</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ProjectConstants.html" title="game_logic::project_constants::ProjectConstants struct">ProjectConstants</a></div><div class="item-right docblock-short"><p>This structure is filled with the contents of <code>dist/project-constants.json</code> at runtime</p>
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