collisions (colliding)
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637750a689
commit
ba2343b09f
4
game/dist/project-constants.json
vendored
4
game/dist/project-constants.json
vendored
@ -18,8 +18,8 @@
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}
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},
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"player": {
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"max_velocity": 3,
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"acceleration": 2,
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"max_velocity": 30,
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"acceleration": 20,
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"deceleration": 1,
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"start_size": 0.8
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}
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@ -161,6 +161,13 @@ impl PlayableScene {
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20,
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Color::GREEN,
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);
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draw.draw_text(
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format!("player: ({}, {}) size: {} map: ({}, {})", self.player.position.x,self.player.position.y,self.player.size,self.world_map.get_map_size().x,self.world_map.get_map_size().y).as_str(),
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10,
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50,
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20,
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Color::GREEN,
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);
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}
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draw.draw_rectangle(draw.get_screen_width() / 2 - 225, 0, 450, 40, Color::WHITE);
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@ -229,41 +236,62 @@ impl PlayableScene {
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let velocity_modifier = &player.velocity * delta_time;
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let player_size =
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(constants.tile_size as f32 * constants.player.start_size * player.size / 2.0) as f32;
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player.position.x += velocity_modifier.x;
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for i in &self.world_colliders {
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if player.position.x <= i.position.x + i.size.x
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&& player.position.x + player.size >= i.position.x
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&& player.position.y <= i.position.y + i.size.y
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&& player.position.y + player.size >= i.position.y
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if player.position.x - player_size <= i.position.x + i.size.x / 2.0
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&& player.position.x + player_size >= i.position.x + i.size.x / 2.0
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&& player.position.y - player_size<= i.position.y + i.size.y / 2.0
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&& player.position.y + player_size >= i.position.y + i.size.x / 2.0
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{
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player.position.x -= velocity_modifier.x;
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player.velocity.x = 0;
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if player.velocity.x < 0.0 {
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player.position.x = i.position.x + i.size.x / 2.0 + player_size;
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} else if player.velocity.x > 0.0 {
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player.position.x = i.position.x - i.size.x / 2.0 - player_size;
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}
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player.velocity.x = 0.0;
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break;
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}
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}
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if player.position.x < 0.0 || next_player_position.x > self.world_map.get_map_size().x * 128.0 {
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player.position.x -= velocity_modifier.x;
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player_velocity.x = 0.0;
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if player.position.x - player_size < 0.0 || player.position.x + player_size > self.world_map.get_map_size().x {
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if player.velocity.x < 0.0 {
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player.position.x = player_size;
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} else if player.velocity.x > 0.0 {
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player.position.x = self.world_map.get_map_size().x - player_size;
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}
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player.velocity.x = 0.0;
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}
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player.position.y += velocity_modifier.y;
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for i in &self.world_colliders {
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if player.position.x <= i.position.x + i.size.x
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&& player.position.x + player.size >= i.position.x
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&& player.position.y <= i.position.y + i.size.y
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&& player.position.y + player.size >= i.position.y
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if player.position.x - player_size <= i.position.x + i.size.x / 2.0
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&& player.position.x + player_size >= i.position.x + i.size.x / 2.0
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&& player.position.y - player_size<= i.position.y + i.size.y / 2.0
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&& player.position.y + player_size >= i.position.y + i.size.x / 2.0
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{
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player.position.y -= velocity_modifier.y;
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if player.velocity.y < 0.0 {
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player.position.y = i.position.y + i.size.y / 2.0 + player_size;
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} else if player.velocity.x > 0.0 {
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player.position.y = i.position.y - i.size.y / 2.0 - player_size;
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}
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break;
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}
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}
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if player.position.y < 0.0 || next_player_position.y > self.world_map.get_map_size().y * 128.0 {
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player.position.y -= velocity_modifier.y;
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player_velocity.y = 0.0;
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if player.position.y + player_size > 0.0 || player.position.y - player_size < -self.world_map.get_map_size().y {
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if player.velocity.y > 0.0 {
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player.position.y = -player_size;
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} else if player.velocity.y < 0.0 {
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player.position.y = -self.world_map.get_map_size().y + player_size;
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}
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player.velocity.y = 0.0;
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}
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self.update_camera(raylib);
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