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Ewpratten 2022-04-04 04:09:56 +00:00
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MIWU_WHITE` constant in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, MIWU_WHITE"><title>MIWU_WHITE in game_logic::scenes::cutscenes - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">cutscenes</a></h2><div id="sidebar-vars" data-name="MIWU_WHITE" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">cutscenes</a>::<wbr><a class="constant" href="#">MIWU_WHITE</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/cutscenes.rs.html#21-26" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust const"><code>const MIWU_WHITE: Color;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `MIWU_WHITE_V2` constant in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, MIWU_WHITE_V2"><title>MIWU_WHITE_V2 in game_logic::scenes::cutscenes - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
</a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">cutscenes</a></h2><div id="sidebar-vars" data-name="MIWU_WHITE_V2" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a href="index.html">cutscenes</a>::<wbr><a class="constant" href="#">MIWU_WHITE_V2</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/cutscenes.rs.html#27-32" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust const"><code>const MIWU_WHITE_V2: Color;</code></pre></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="This scene encompasses the main menu system"><meta name="keywords" content="rust, rustlang, rust-lang, cutscenes"><title>game_logic::scenes::cutscenes - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
</a><h2 class="location">Module cutscenes</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><div id="sidebar-vars" data-name="cutscenes" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">cutscenes</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/cutscenes.rs.html#1-264" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses the main menu system</p>
</a><h2 class="location">Module cutscenes</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li></ul></div><div id="sidebar-vars" data-name="cutscenes" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">scenes</a>::<wbr><a class="mod" href="#">cutscenes</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game_logic/scenes/cutscenes.rs.html#1-360" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>This scene encompasses the main menu system</p>
</div></details><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.CutScenes.html" title="game_logic::scenes::cutscenes::CutScenes struct">CutScenes</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.CutScenes.html" title="game_logic::scenes::cutscenes::CutScenes struct">CutScenes</a></div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="small-section-header"><a href="#constants">Constants</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.MIWU_WHITE.html" title="game_logic::scenes::cutscenes::MIWU_WHITE constant">MIWU_WHITE</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.MIWU_WHITE_V2.html" title="game_logic::scenes::cutscenes::MIWU_WHITE_V2 constant">MIWU_WHITE_V2</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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initSidebarItems({"struct":[["CutScenes",""]]});
initSidebarItems({"constant":[["MIWU_WHITE",""],["MIWU_WHITE_V2",""]],"struct":[["CutScenes",""]]});

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@ -264,6 +264,102 @@
<span id="262">262</span>
<span id="263">263</span>
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</pre><pre class="rust"><code><span class="doccomment">//! This scene encompasses the main menu system</span>
<span class="kw">use</span> <span class="ident">chrono::Duration</span>;
@ -275,6 +371,7 @@
};
<span class="kw">use</span> <span class="kw">crate</span>::{
<span class="ident">asset_manager::load_texture_from_internal_data</span>,
<span class="ident">discord</span>::{<span class="ident">DiscordChannel</span>, <span class="ident">DiscordRpcSignal</span>},
<span class="ident">global_resource_package::GlobalResources</span>,
<span class="ident">persistent::settings::PersistentGameSettings</span>,
@ -283,9 +380,24 @@
<span class="kw">use</span> <span class="ident"><span class="kw">super</span>::main_menu::MenuStateSignal</span>;
<span class="kw">const</span> <span class="ident">MIWU_WHITE</span>: <span class="ident">Color</span> <span class="op">=</span> <span class="ident">Color</span> {
<span class="ident">r</span>: <span class="number">247</span>,
<span class="ident">g</span>: <span class="number">239</span>,
<span class="ident">b</span>: <span class="number">231</span>,
<span class="ident">a</span>: <span class="number">255</span>,
};
<span class="kw">const</span> <span class="ident">MIWU_WHITE_V2</span>: <span class="ident">Color</span> <span class="op">=</span> <span class="ident">Color</span> {
<span class="ident">r</span>: <span class="number">255</span>,
<span class="ident">g</span>: <span class="number">245</span>,
<span class="ident">b</span>: <span class="number">228</span>,
<span class="ident">a</span>: <span class="number">255</span>,
};
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Debug</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CutScenes</span> {
<span class="ident">show_debug_info</span>: <span class="ident">bool</span>,
<span class="ident">intro_art</span>: <span class="ident">Texture2D</span>,
<span class="ident">melted_art</span>: <span class="ident">Texture2D</span>,
}
<span class="kw">impl</span> <span class="ident">CutScenes</span> {
@ -296,8 +408,24 @@
<span class="ident">constants</span>: <span class="kw-2">&amp;</span><span class="ident">ProjectConstants</span>,
<span class="ident">game_settings</span>: <span class="kw-2">&amp;mut</span> <span class="ident">PersistentGameSettings</span>,
) -&gt; <span class="self">Self</span> {
<span class="comment">// Load art</span>
<span class="kw">let</span> <span class="ident">intro_art</span> <span class="op">=</span> <span class="ident">load_texture_from_internal_data</span>(
<span class="ident">raylib_handle</span>,
<span class="ident">thread</span>,
<span class="string">&quot;assets/cut/cut_intro/cut_intro.png&quot;</span>,
)
.<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">melted_art</span> <span class="op">=</span> <span class="ident">load_texture_from_internal_data</span>(
<span class="ident">raylib_handle</span>,
<span class="ident">thread</span>,
<span class="string">&quot;assets/cut/cut_melty/cut_melty.png&quot;</span>,
)
.<span class="ident">unwrap</span>();
<span class="self">Self</span> {
<span class="ident">show_debug_info</span>: <span class="bool-val">false</span>,
<span class="ident">intro_art</span>,
<span class="ident">melted_art</span>,
}
}
@ -314,7 +442,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">MIWU_WHITE</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
@ -337,8 +465,40 @@
}
<span class="comment">// Title</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;INTRO CUTSCENE GOES HERE&quot;</span>, <span class="number">100</span>, <span class="number">90</span>, <span class="number">60</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Press SPACE to skip&quot;</span>, <span class="number">100</span>, <span class="number">600</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">// draw.draw_text(&quot;INTRO CUTSCENE GOES HERE&quot;, 100, 90, 60, Color::BLACK);</span>
<span class="comment">// draw.draw_text(&quot;Press SPACE to skip&quot;, 100, 600, 20, Color::BLACK);</span>
<span class="kw">let</span> <span class="ident">screen_height</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_height</span>();
<span class="kw">let</span> <span class="ident">screen_width</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_width</span>();
<span class="comment">// Build a rect for the texture</span>
<span class="kw">let</span> <span class="ident">tex_rect</span> <span class="op">=</span> <span class="ident">Rectangle::new</span>(
<span class="number">0.0</span>,
<span class="number">0.0</span>,
<span class="self">self</span>.<span class="ident">intro_art</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span>,
<span class="self">self</span>.<span class="ident">intro_art</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span>,
);
<span class="comment">// Draw the texture to the center of the screen.</span>
<span class="comment">// Keep in mind, textures are drawn from the top left</span>
<span class="comment">// corner, so we need to offset the rect by half the</span>
<span class="comment">// texture&#39;s width and height.</span>
<span class="kw">let</span> <span class="ident">dest_rect</span> <span class="op">=</span> <span class="ident">Rectangle::new</span>(
(<span class="ident">screen_width</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">f32</span> <span class="op">-</span> (<span class="ident">tex_rect</span>.<span class="ident">width</span> <span class="op">/</span> <span class="number">2.0</span>),
(<span class="ident">screen_height</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">f32</span> <span class="op">-</span> (<span class="ident">tex_rect</span>.<span class="ident">height</span> <span class="op">/</span> <span class="number">2.0</span>),
<span class="ident">tex_rect</span>.<span class="ident">width</span>,
<span class="ident">tex_rect</span>.<span class="ident">height</span>,
);
<span class="comment">// Draw the texture</span>
<span class="ident">draw</span>.<span class="ident">draw_texture_pro</span>(
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">intro_art</span>,
<span class="kw-2">&amp;</span><span class="ident">tex_rect</span>,
<span class="kw-2">&amp;</span><span class="ident">dest_rect</span>,
<span class="ident">Vector2::zero</span>(),
<span class="number">0.0</span>,
<span class="ident">Color::WHITE</span>,
);
<span class="comment">// Let the user leave this cutscene by pressing space</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_pressed</span>(<span class="ident">KeyboardKey::KEY_SPACE</span>) {
@ -365,7 +525,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">MIWU_WHITE_V2</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
@ -387,16 +547,48 @@
);
}
<span class="comment">// Title</span>
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;MELTY CUTSCENE GOES HERE&quot;</span>, <span class="number">100</span>, <span class="number">90</span>, <span class="number">60</span>, <span class="ident">Color::BLACK</span>);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(
<span class="kw-2">&amp;</span><span class="macro">format!</span>(<span class="string">&quot;This took you {} seconds&quot;</span>, <span class="ident">playtime</span>.<span class="ident">num_seconds</span>()),
<span class="number">100</span>,
<span class="number">600</span>,
<span class="number">20</span>,
<span class="ident">Color::BLACK</span>,
<span class="comment">// // Title</span>
<span class="comment">// draw.draw_text(&quot;MELTY CUTSCENE GOES HERE&quot;, 100, 90, 60, Color::BLACK);</span>
<span class="comment">// draw.draw_text(</span>
<span class="comment">// &amp;format!(&quot;This took you {} seconds&quot;, playtime.num_seconds()),</span>
<span class="comment">// 100,</span>
<span class="comment">// 600,</span>
<span class="comment">// 20,</span>
<span class="comment">// Color::BLACK,</span>
<span class="comment">// );</span>
<span class="comment">// draw.draw_text(&quot;Press SPACE to skip&quot;, 100, 680, 20, Color::BLACK);</span>
<span class="kw">let</span> <span class="ident">screen_height</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_height</span>();
<span class="kw">let</span> <span class="ident">screen_width</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_screen_width</span>();
<span class="comment">// Build a rect for the texture</span>
<span class="kw">let</span> <span class="ident">tex_rect</span> <span class="op">=</span> <span class="ident">Rectangle::new</span>(
<span class="number">0.0</span>,
<span class="number">0.0</span>,
<span class="self">self</span>.<span class="ident">melted_art</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span>,
<span class="self">self</span>.<span class="ident">melted_art</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span>,
);
<span class="comment">// Draw the texture to the center of the screen.</span>
<span class="comment">// Keep in mind, textures are drawn from the top left</span>
<span class="comment">// corner, so we need to offset the rect by half the</span>
<span class="comment">// texture&#39;s width and height.</span>
<span class="kw">let</span> <span class="ident">dest_rect</span> <span class="op">=</span> <span class="ident">Rectangle::new</span>(
(<span class="ident">screen_width</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">f32</span> <span class="op">-</span> (<span class="ident">tex_rect</span>.<span class="ident">width</span> <span class="op">/</span> <span class="number">2.0</span>),
(<span class="ident">screen_height</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">f32</span> <span class="op">-</span> (<span class="ident">tex_rect</span>.<span class="ident">height</span> <span class="op">/</span> <span class="number">2.0</span>),
<span class="ident">tex_rect</span>.<span class="ident">width</span>,
<span class="ident">tex_rect</span>.<span class="ident">height</span>,
);
<span class="comment">// Draw the texture</span>
<span class="ident">draw</span>.<span class="ident">draw_texture_pro</span>(
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">melted_art</span>,
<span class="kw-2">&amp;</span><span class="ident">tex_rect</span>,
<span class="kw-2">&amp;</span><span class="ident">dest_rect</span>,
<span class="ident">Vector2::zero</span>(),
<span class="number">0.0</span>,
<span class="ident">Color::WHITE</span>,
);
<span class="ident">draw</span>.<span class="ident">draw_text</span>(<span class="string">&quot;Press SPACE to skip&quot;</span>, <span class="number">100</span>, <span class="number">680</span>, <span class="number">20</span>, <span class="ident">Color::BLACK</span>);
<span class="comment">// Let the user leave this cutscene by pressing space</span>
<span class="kw">if</span> <span class="ident">draw</span>.<span class="ident">is_key_pressed</span>(<span class="ident">KeyboardKey::KEY_SPACE</span>) {
@ -424,7 +616,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">MIWU_WHITE</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();
@ -483,7 +675,7 @@
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">raylib</span>.<span class="ident">begin_drawing</span>(<span class="ident">rl_thread</span>);
<span class="comment">// Clear the screen</span>
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">Color::WHITE</span>);
<span class="ident">draw</span>.<span class="ident">clear_background</span>(<span class="ident">MIWU_WHITE</span>);
<span class="comment">//Obtain mouse position</span>
<span class="kw">let</span> <span class="ident">mouse_x</span> <span class="op">=</span> <span class="ident">draw</span>.<span class="ident">get_mouse_x</span>();