Struct game_logic::rendering::utilities::map_render::MapRenderer [−][src]
pub struct MapRenderer {
map: Map,
tile_textures: HashMap<PathBuf, Texture2D>,
world_objects: WorldObjectPackage,
}
Fields
map: Map
tile_textures: HashMap<PathBuf, Texture2D>
world_objects: WorldObjectPackage
Implementations
Construct a new MapRenderer.
pub fn render_map(
&mut self,
draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>,
camera: &Camera2D,
show_debug_grid: bool,
player_position: Vector2<f32>
)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for MapRenderer
impl Send for MapRenderer
impl Sync for MapRenderer
impl Unpin for MapRenderer
impl UnwindSafe for MapRenderer
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more