Struct game_logic::model::world_object::WorldObject [−][src]
pub struct WorldObject {
pub name: String,
pub bottom_texture: PossiblyAnimatedTexture,
pub top_texture: Option<PossiblyAnimatedTexture>,
pub footprint: Vec<ObjectCollider>,
pub visualization_radius: Option<f32>,
pub physics_colliders: Vec<ObjectCollider>,
pub temperature: Option<f32>,
pub friction: Option<f32>,
}
Expand description
Definition of an object. Only one of these should exist per object, and they will be GPU instanced.
Fields
name: String
Object name. Must match the name of the texture
bottom_texture: PossiblyAnimatedTexture
The object’s bottom texture
top_texture: Option<PossiblyAnimatedTexture>
The object’s top texture
footprint: Vec<ObjectCollider>
colliders describing the object’s footprint
visualization_radius: Option<f32>
A “sphere of influence” for the object. This is used for showing under the roof
physics_colliders: Vec<ObjectCollider>
Colliders for physics
temperature: Option<f32>
Temperature
friction: Option<f32>
Friction
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for WorldObject
impl Send for WorldObject
impl Sync for WorldObject
impl Unpin for WorldObject
impl UnwindSafe for WorldObject
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more