Struct game_logic::project_constants::PlayerConstants[][src]

pub struct PlayerConstants {
    pub max_velocity: u32,
    pub acceleration: u32,
    pub deceleration: u32,
    pub start_size: f32,
}
Expand description

Constants relating to the Player

Fields

max_velocity: u32

Maximum velocity, tiles per second

acceleration: u32

Acceleration, tiles per second per second

deceleration: u32

Deceleration, tiles per second per second

start_size: f32

Starting size of player in tiles

Trait Implementations

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