Struct game_logic::project_constants::PlayerConstants [−][src]
pub struct PlayerConstants {
pub max_velocity: u32,
pub acceleration: u32,
pub deceleration: u32,
pub start_size: f32,
}
Expand description
Constants relating to the Player
Fields
max_velocity: u32
Maximum velocity, tiles per second
acceleration: u32
Acceleration, tiles per second per second
deceleration: u32
Deceleration, tiles per second per second
start_size: f32
Starting size of player in tiles
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for PlayerConstants
impl Send for PlayerConstants
impl Sync for PlayerConstants
impl Unpin for PlayerConstants
impl UnwindSafe for PlayerConstants
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more