Struct game_logic::scenes::SceneRenderDelegate [−][src]
pub struct SceneRenderDelegate {
scene_test_fox: TestFoxScene,
scene_playable: PlayableScene,
}
Expand description
Delegate for handling rendering. This is a struct to allow for stateful data (like sub-screens) to be set up
Fields
scene_test_fox: TestFoxScene
scene_playable: PlayableScene
Implementations
pub fn on_game_start(
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
constants: &ProjectConstants
) -> Self
pub fn on_game_start(
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
constants: &ProjectConstants
) -> Self
This is called when the game first loads
pub async fn process_ingame_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants
)
pub async fn process_ingame_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants
)
This is called every frame once the game has started.
Keep in mind everything you do here will block the main thread (no loading files plz)
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SceneRenderDelegate
impl Send for SceneRenderDelegate
impl Sync for SceneRenderDelegate
impl Unpin for SceneRenderDelegate
impl UnwindSafe for SceneRenderDelegate
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more