Struct game_logic::scenes::test_fox::TestFoxScene [−][src]
pub struct TestFoxScene {
fox_animation: AnimatedTexture,
world_map: MapRenderer,
camera: Camera2D,
}
Fields
fox_animation: AnimatedTexture
world_map: MapRenderer
camera: Camera2D
Implementations
Construct a new TestFoxScene
pub async fn render_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources
)
pub async fn render_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources
)
Handler for each frame
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for TestFoxScene
impl Send for TestFoxScene
impl Sync for TestFoxScene
impl Unpin for TestFoxScene
impl UnwindSafe for TestFoxScene
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more