Struct raylib::core::shaders::Shader[][src]

#[repr(transparent)]
pub struct Shader(_);

Implementations

Take the raw ffi type. Must manually free memory by calling the proper unload function

returns the unwrapped raylib-sys object

converts raylib-sys object to a “safe” version. Make sure to call this function from the thread the resource was created.

Sets shader uniform value

et shader uniform value vector

Sets shader uniform value (matrix 4x4).

Sets shader uniform value (matrix 4x4).

Trait Implementations

Performs the conversion.

Performs the conversion.

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

Executes the destructor for this type. Read more

Gets shader uniform location by name.

Sets shader uniform value

et shader uniform value vector

Sets shader uniform value (matrix 4x4).

Sets shader uniform value (matrix 4x4).

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.