#[repr(transparent)]
pub struct Shader(_);
Take the raw ffi type. Must manually free memory by calling the proper unload function
returns the unwrapped raylib-sys object
converts raylib-sys object to a “safe”
version. Make sure to call this function
from the thread the resource was created.
Sets shader uniform value
et shader uniform value vector
Sets shader uniform value (matrix 4x4).
Sets shader uniform value (matrix 4x4).
Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Mutably dereferences the value.
Executes the destructor for this type. Read more
Gets shader uniform location by name.
Sets shader uniform value
et shader uniform value vector
Sets shader uniform value (matrix 4x4).
Sets shader uniform value (matrix 4x4).
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.