Struct raylib::core::texture::WeakTexture2D [−][src]
#[repr(transparent)]pub struct WeakTexture2D(_);
Implementations
Trait Implementations
Updates GPU texture with new data.
Gets pixel data from GPU texture and returns an Image
.
Fairly sure this would never fail. If it does wrap in result. Read more
Generates GPU mipmaps for a texture
.
Sets global texture
scaling filter mode.
Sets global texture wrapping mode.
Auto Trait Implementations
impl RefUnwindSafe for WeakTexture2D
impl Send for WeakTexture2D
impl Sync for WeakTexture2D
impl Unpin for WeakTexture2D
impl UnwindSafe for WeakTexture2D
Blanket Implementations
Mutably borrows from an owned value. Read more