Struct game_logic::discord::DiscordRpcThreadHandle [−][src]
pub struct DiscordRpcThreadHandle {
tx_chan: Sender<DiscordRpcSignal>,
rx_chan: Receiver<DiscordRpcSignal>,
internal_client: Option<DiscordRpcClient>,
state: StatefulDiscordRpcSignalHandler,
}
Fields
tx_chan: Sender<DiscordRpcSignal>
rx_chan: Receiver<DiscordRpcSignal>
internal_client: Option<DiscordRpcClient>
state: StatefulDiscordRpcSignalHandler
Implementations
Construct a new DiscordRpcThreadHandle
Get access to the inter-thread channel for communicating to discord
Run the inner communication task in an async context
Auto Trait Implementations
impl !RefUnwindSafe for DiscordRpcThreadHandle
impl Send for DiscordRpcThreadHandle
impl Sync for DiscordRpcThreadHandle
impl Unpin for DiscordRpcThreadHandle
impl !UnwindSafe for DiscordRpcThreadHandle
Blanket Implementations
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pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
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pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
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