Struct raylib::ffi::Mesh [−][src]
#[repr(C)]pub struct Mesh {Show 15 fields
pub vertexCount: i32,
pub triangleCount: i32,
pub vertices: *mut f32,
pub texcoords: *mut f32,
pub texcoords2: *mut f32,
pub normals: *mut f32,
pub tangents: *mut f32,
pub colors: *mut u8,
pub indices: *mut u16,
pub animVertices: *mut f32,
pub animNormals: *mut f32,
pub boneIds: *mut i32,
pub boneWeights: *mut f32,
pub vaoId: u32,
pub vboId: *mut u32,
}
Fields
vertexCount: i32
triangleCount: i32
vertices: *mut f32
texcoords: *mut f32
texcoords2: *mut f32
normals: *mut f32
tangents: *mut f32
colors: *mut u8
indices: *mut u16
animVertices: *mut f32
animNormals: *mut f32
boneIds: *mut i32
boneWeights: *mut f32
vaoId: u32
vboId: *mut u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Mesh
impl UnwindSafe for Mesh
Blanket Implementations
Mutably borrows from an owned value. Read more