Struct game_logic::asset_manager::datastore::InternalData[][src]

pub struct InternalData;
Expand description

This structure is dynamically packed with the contents of dist at compile time

This process allows us to only distribute a single binary, and have all the game assets stored in memory automatically. The downside of this process is that the game will require a decent amount of RAM on the client’s machine (and x64).

Implementations

Get an embedded file and its metadata.

Iterates over the file paths in the folder.

Trait Implementations

Get an embedded file and its metadata. Read more

Iterates over the file paths in the folder. Read more

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