Struct game_logic::rendering::utilities::map_render::ProgramDataTileCache [−][src]
struct ProgramDataTileCache {
tilesets: HashMap<ResourcePathBuf, Arc<Tileset>>,
internal_loader: Loader,
}
Fields
tilesets: HashMap<ResourcePathBuf, Arc<Tileset>>
internal_loader: Loader
Implementations
Trait Implementations
Load the tileset. First attempts to pull from an in-RAM cache, otherwise attempts to load from disk.
Auto Trait Implementations
impl RefUnwindSafe for ProgramDataTileCache
impl Send for ProgramDataTileCache
impl Sync for ProgramDataTileCache
impl Unpin for ProgramDataTileCache
impl UnwindSafe for ProgramDataTileCache
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more