Struct game_logic::scenes::pause_menu::PauseMenu [−][src]
pub struct PauseMenu {
show_debug_info: bool,
}
Fields
show_debug_info: bool
Implementations
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings
) -> Self
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings
) -> Self
Construct a new PauseMenu
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for PauseMenu
impl UnwindSafe for PauseMenu
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more