Struct game_logic::model::world_object::WorldObjectRef [−][src]
pub struct WorldObjectRef {
pub kind: String,
pub name: String,
pub variant: Option<String>,
position: Vector2<f32>,
pub rotation_degrees: f32,
}
Expand description
Used to reference an object in the world definition
Fields
kind: String
Object type
name: String
Object name
variant: Option<String>
Variant name
position: Vector2<f32>
Object position (tile-space not pixel-space). 1,1 being up and to the right
rotation_degrees: f32
Object rotation, positive is clockwise
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for WorldObjectRef
impl Send for WorldObjectRef
impl Sync for WorldObjectRef
impl Unpin for WorldObjectRef
impl UnwindSafe for WorldObjectRef
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more