Struct game_logic::project_constants::ProjectConstants [−][src]
pub struct ProjectConstants {
pub game_name: String,
pub base_window_size: (u32, u32),
pub discord: DiscordConstants,
pub player: PlayerConstants,
pub target_fps: u32,
pub tile_size: u32,
}
Expand description
This structure is filled with the contents of dist/project-constants.json
at runtime
Fields
game_name: String
The name of the game
base_window_size: (u32, u32)
The window size to use on launch
discord: DiscordConstants
The Discord constants
player: PlayerConstants
The Player constants
target_fps: u32
The target framerate of the game
tile_size: u32
The size of the game tiles
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for ProjectConstants
impl Send for ProjectConstants
impl Sync for ProjectConstants
impl Unpin for ProjectConstants
impl UnwindSafe for ProjectConstants
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more