Struct game_logic::persistent::settings::PersistentGameSettings[][src]

pub struct PersistentGameSettings {
    pub volume: Option<f32>,
}
Expand description

Settings for the game.

You can put whatever you want in here. Please don’t add anything relating to gameplay though (no coins, health, etc.).

Fields

volume: Option<f32>

Implementations

Returns the optimal path for storing settings data.

Loads the settings from disk.

Saves the settings to disk.

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