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- /eb0dJtd9/
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---
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## Notes for later
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Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a [biannual](https://www.google.com/search?q=biannual) game jam called [Ludum Dare](), which I have [participated in before](). Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again.
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Unlike last year's game, which was written in JavaScript with @rsninja722's [game.js]() library, we wrote this game in [Rust]() using @raysan5's [raylib](). This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust.
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## Pre-jam
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## Day 0
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## Day 1
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## Day 2
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## Day 3
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## Final thoughts
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## Try the game!
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<!-- ## Notes for later
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- 2 Weeks before
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- Language and toolchain choices
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- packaging
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- 1 Day before
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- Building a template app
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- Serial Studio
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- Serial Studio -->
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