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1.3 KiB
layout | title | description | date | written | tags | excerpt | redirect_from | ||
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page | Ludum Dare 48: [something here] | Building a game in Rust in a weekend with friends | 2021-05-01 15:00:00 | 2021-04-26 | project gamedev gamejam team ldjam rust raylib | [words go here] |
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Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a biannual game jam called Ludum Dare, which I have participated in before. Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again.
Unlike last year's game, which was written in JavaScript with @rsninja722's game.js library, we wrote this game in Rust using @raysan5's raylib. This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust.