Merge branch 'master' into push-mob
This commit is contained in:
commit
086eb1d86f
@ -1,6 +1,6 @@
|
|||||||
<img src="./assets/img/logos/readme.png" width="100%">
|
<img src="./assets/img/logos/readme.png" width="100%">
|
||||||
|
|
||||||
# \[Game Name\]
|
# Deep Breath
|
||||||
|
|
||||||
|
|
||||||
[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
|
[](https://github.com/Ewpratten/ludum-dare-48/actions/workflows/build.yml)
|
||||||
@ -9,7 +9,11 @@
|
|||||||
[](https://www.rust-lang.org/)
|
[](https://www.rust-lang.org/)
|
||||||
[](https://www.raylib.com/)
|
[](https://www.raylib.com/)
|
||||||
|
|
||||||
*\[Game Name\]* is a ...
|
**Deep Breath** is an exploration game where you explore an underwater cave in hopes of finding your lost transponder. Items and upgrades can be acquired along the way to assist your search.
|
||||||
|
|
||||||
|
This game was written in [Rust](https://www.rust-lang.org/), on top of [Rust bindings](https://github.com/deltaphc/raylib-rs) to the [`raylib`](https://github.com/raysan5/raylib) graphics library. For most of the team, this has been our first big Rust project.
|
||||||
|
|
||||||
|
This has been our second game produced for Ludum Dare. Check out the first [here](https://ldjam.com/events/ludum-dare/46/micromanaged-mike).
|
||||||
|
|
||||||
## Development Resources
|
## Development Resources
|
||||||
|
|
||||||
|
BIN
assets/img/logos/readme-54.png
Normal file
BIN
assets/img/logos/readme-54.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 36 KiB |
@ -334,7 +334,7 @@ impl Screen for InGameScreen {
|
|||||||
.world
|
.world
|
||||||
.end_position
|
.end_position
|
||||||
.distance_to(game_core.player.position)
|
.distance_to(game_core.player.position)
|
||||||
<= 70.0
|
<= 40.0
|
||||||
{
|
{
|
||||||
return Some(GameState::WinGame);
|
return Some(GameState::WinGame);
|
||||||
}
|
}
|
||||||
|
@ -34,8 +34,8 @@ impl Screen for MainMenuScreen {
|
|||||||
|
|
||||||
// Render title
|
// Render title
|
||||||
draw_handle.draw_text(
|
draw_handle.draw_text(
|
||||||
"ONE BREATH",
|
"DEEP BREATH",
|
||||||
(win_height / 2) - 80,
|
(win_height / 2) - 100,
|
||||||
win_width / 8,
|
win_width / 8,
|
||||||
80,
|
80,
|
||||||
Color::BLACK,
|
Color::BLACK,
|
||||||
|
@ -23,7 +23,7 @@ const DEFAULT_WINDOW_DIMENSIONS: Vector2 = Vector2 {
|
|||||||
x: 1080.0,
|
x: 1080.0,
|
||||||
y: 720.0,
|
y: 720.0,
|
||||||
};
|
};
|
||||||
const WINDOW_TITLE: &str = r"One Breath";
|
const WINDOW_TITLE: &str = r"Deep Breath";
|
||||||
const MAX_FPS: u32 = 60;
|
const MAX_FPS: u32 = 60;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
|
Reference in New Issue
Block a user