Testing movement issue
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@ -130,7 +130,7 @@ pub fn update_player_movement(
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let player_real_movement = game_core.player.direction * speed_multiplier;
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if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0 {
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game_core.player.is_moving = true;
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//game_core.player.position += player_real_movement;
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game_core.player.position += player_real_movement;
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// Check for any collisions
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