Testing movement issue

This commit is contained in:
Catarina 2021-04-24 17:13:20 -04:00
parent cf813658b9
commit f6151715c8

View File

@ -130,7 +130,7 @@ pub fn update_player_movement(
let player_real_movement = game_core.player.direction * speed_multiplier;
if raw_movement_direction.distance_to(Vector2::zero()) > game_core.player.size.y / 2.0 {
game_core.player.is_moving = true;
//game_core.player.position += player_real_movement;
game_core.player.position += player_real_movement;
// Check for any collisions