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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `world_object` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, world_object"><title>game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Module world_object</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="world_object" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#1-65" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module world_object</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#types">Type Definitions</a></li></ul></div><div id="sidebar-vars" data-name="world_object" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#1-84" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ObjectCollider.html" title="game_logic::model::world_object::ObjectCollider struct">ObjectCollider</a></div><div class="item-right docblock-short"><p>Defines a collider in object space.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.PossiblyAnimatedTexture.html" title="game_logic::model::world_object::PossiblyAnimatedTexture struct">PossiblyAnimatedTexture</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObject.html" title="game_logic::model::world_object::WorldObject struct">WorldObject</a></div><div class="item-right docblock-short"><p>Definition of an object. Only one of these should exist <em>per object</em>, and they will be GPU instanced.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObjectRef.html" title="game_logic::model::world_object::WorldObjectRef struct">WorldObjectRef</a></div><div class="item-right docblock-short"><p>Used to reference an object in the world definition</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Used to reference an object in the world definition"><meta name="keywords" content="rust, rustlang, rust-lang, WorldObjectRef"><title>WorldObjectRef in game_logic::model::world_object - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Struct WorldObjectRef</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.kind">kind</a><a href="#structfield.name">name</a><a href="#structfield.position">position</a><a href="#structfield.rotation_radians">rotation_radians</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObjectRef" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObjectRef</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#55-65" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectRef {
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</a><h2 class="location">Struct WorldObjectRef</h2><div class="sidebar-elems"><div class="block items"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><div class="sidebar-links"><a href="#structfield.kind">kind</a><a href="#structfield.name">name</a><a href="#structfield.position">position</a><a href="#structfield.rotation_degrees">rotation_degrees</a><a href="#structfield.variant">variant</a></div><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><div class="sidebar-links"><a href="#method.get_tile_space_position">get_tile_space_position</a><a href="#method.get_world_space_position">get_world_space_position</a><a href="#method.into_key">into_key</a></div><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Debug">Debug</a><a href="#impl-Deserialize%3C%27de%3E">Deserialize<'de></a></div><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-DeserializeOwned">DeserializeOwned</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-SupersetOf%3CSS%3E">SupersetOf<SS></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-WithSubscriber">WithSubscriber</a></div></div><h2 class="location">Other items in<br><a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a></h2><div id="sidebar-vars" data-name="WorldObjectRef" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a href="index.html">world_object</a>::<wbr><a class="struct" href="#">WorldObjectRef</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#55-67" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust struct"><code>pub struct WorldObjectRef {
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pub kind: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
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pub name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>,
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pub position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
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pub rotation_radians: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>,
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pub variant: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>,
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position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>,
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pub rotation_degrees: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>,
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}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Used to reference an object in the world definition</p>
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</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.kind" class="structfield small-section-header"><a href="#structfield.kind" class="anchor field"></a><code>kind: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class="docblock"><p>Object type</p>
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</div><span id="structfield.name" class="structfield small-section-header"><a href="#structfield.name" class="anchor field"></a><code>name: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></code></span><div class="docblock"><p>Object name</p>
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</div><span id="structfield.variant" class="structfield small-section-header"><a href="#structfield.variant" class="anchor field"></a><code>variant: <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code></span><div class="docblock"><p>Variant name</p>
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</div><span id="structfield.position" class="structfield small-section-header"><a href="#structfield.position" class="anchor field"></a><code>position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></code></span><div class="docblock"><p>Object position (tile-space <em>not</em> pixel-space). 1,1 being up and to the right</p>
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</div><span id="structfield.rotation_radians" class="structfield small-section-header"><a href="#structfield.rotation_radians" class="anchor field"></a><code>rotation_radians: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></code></span><div class="docblock"><p>Object rotation, positive is clockwise</p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div><span id="structfield.rotation_degrees" class="structfield small-section-header"><a href="#structfield.rotation_degrees" class="anchor field"></a><code>rotation_degrees: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a></code></span><div class="docblock"><p>Object rotation, positive is clockwise</p>
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</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#69-84" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><div id="method.into_key" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#70-77" title="goto source code">[src]</a></div><a href="#method.into_key" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.into_key" class="fnname">into_key</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a></h4></div><div id="method.get_world_space_position" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#78-80" title="goto source code">[src]</a></div><a href="#method.get_world_space_position" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_space_position" class="fnname">get_world_space_position</a>(&self) -> <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.get_tile_space_position" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#81-83" title="goto source code">[src]</a></div><a href="#method.get_tile_space_position" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_tile_space_position" class="fnname">get_tile_space_position</a>(&self) -> <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Clone" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Clone" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.clone" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h4></div></summary><div class='docblock'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.clone_from" class="method trait-impl has-srclink"><div class="rightside"><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/clone.rs.html#130" title="goto source code">[src]</a></div><a href="#method.clone_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>Self)</h4></div></summary><div class='docblock'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/1.59.0/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Deserialize%3C%27de%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#impl-Deserialize%3C%27de%3E" class="anchor"></a><h3 class="code-header in-band">impl<'de> <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html" title="trait serde::de::Deserialize">Deserialize</a><'de> for <a class="struct" href="struct.WorldObjectRef.html" title="struct game_logic::model::world_object::WorldObjectRef">WorldObjectRef</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.deserialize" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object.rs.html#54" title="goto source code">[src]</a></div><a href="#method.deserialize" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize" class="fnname">deserialize</a><__D>(__deserializer: __D) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, __D::<a class="associatedtype" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html#associatedtype.Error" title="type serde::de::Deserializer::Error">Error</a>> <span class="where fmt-newline">where<br> __D: <a class="trait" href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserializer.html" title="trait serde::de::Deserializer">Deserializer</a><'de>, </span></h4></div></summary><div class='docblock'><p>Deserialize this value from the given Serde deserializer. <a href="https://docs.rs/serde/1.0.136/serde/de/trait.Deserialize.html#tymethod.deserialize">Read more</a></p>
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@ -1,6 +1,6 @@
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `world_object_package` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, world_object_package"><title>game_logic::model::world_object_package - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><script defer src="../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Module world_object_package</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="world_object_package" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object_package</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#1-130" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module world_object_package</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="world_object_package" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../game_logic/index.html"><img class="rust-logo" src="../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game_logic</a>::<wbr><a href="../index.html">model</a>::<wbr><a class="mod" href="#">world_object_package</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#1-133" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.WorldObjectPackage.html" title="game_logic::model::world_object_package::WorldObjectPackage struct">WorldObjectPackage</a></div><div class="item-right docblock-short"><p>A simply interface for the madness</p>
|
||||
</div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.WorldObjectPackageLoadError.html" title="game_logic::model::world_object_package::WorldObjectPackageLoadError enum">WorldObjectPackageLoadError</a></div><div class="item-right docblock-short"></div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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@ -16,7 +16,7 @@
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||||
</div><span id="structfield.bottom_animated_textures" class="structfield small-section-header"><a href="#structfield.bottom_animated_textures" class="anchor field"></a><code>bottom_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>></code></span><div class="docblock"><p>Bottom animated textures</p>
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||||
</div><span id="structfield.top_animated_textures" class="structfield small-section-header"><a href="#structfield.top_animated_textures" class="anchor field"></a><code>top_animated_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../rendering/utilities/anim_texture/struct.AnimatedTexture.html" title="struct game_logic::rendering::utilities::anim_texture::AnimatedTexture">AnimatedTexture</a>></code></span><div class="docblock"><p>Top animated textures</p>
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</div><span id="structfield.world_space_colliders" class="structfield small-section-header"><a href="#structfield.world_space_colliders" class="anchor field"></a><code>world_space_colliders: <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></code></span><div class="docblock"><p>A list of colliders in the world. We pre-solve these to make comput happy :)</p>
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||||
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#39-130" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><div id="method.load" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#40-129" title="goto source code">[src]</a></div><a href="#method.load" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.load" class="fnname">load</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> map_objects_file_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.WorldObjectPackageLoadError.html" title="enum game_logic::model::world_object_package::WorldObjectPackageLoadError">WorldObjectPackageLoadError</a>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#39-133" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><div id="method.load" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#40-132" title="goto source code">[src]</a></div><a href="#method.load" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.load" class="fnname">load</a>(<br> raylib_handle: &mut RaylibHandle, <br> thread: &RaylibThread, <br> map_objects_file_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.WorldObjectPackageLoadError.html" title="enum game_logic::model::world_object_package::WorldObjectPackageLoadError">WorldObjectPackageLoadError</a>></h4></div></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../src/game_logic/model/world_object_package.rs.html#21" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#218-222" title="goto source code">[src]</a></div><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow_mut" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#219" title="goto source code">[src]</a></div><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&mut </a>T</h4></div></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `map_render` mod in crate `game_logic`."><meta name="keywords" content="rust, rustlang, rust-lang, map_render"><title>game_logic::rendering::utilities::map_render - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../../../storage.js"></script><script src="../../../../crates.js"></script><script defer src="../../../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../../favicon.svg"></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a class="sidebar-logo" href="../../../../game_logic/index.html"><div class="logo-container"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></div>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-548" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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</a><h2 class="location">Module map_render</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><div id="sidebar-vars" data-name="map_render" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../../../game_logic/index.html"><img class="rust-logo" src="../../../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../../index.html">game_logic</a>::<wbr><a href="../../index.html">rendering</a>::<wbr><a href="../index.html">utilities</a>::<wbr><a class="mod" href="#">map_render</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#1-550" title="goto source code">[src]</a></span></h1><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.MapRenderer.html" title="game_logic::rendering::utilities::map_render::MapRenderer struct">MapRenderer</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.ProgramDataTileCache.html" title="game_logic::rendering::utilities::map_render::ProgramDataTileCache struct">ProgramDataTileCache</a></div><div class="item-right docblock-short"></div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
|
||||
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.MapRenderError.html" title="game_logic::rendering::utilities::map_render::MapRenderError enum">MapRenderError</a></div><div class="item-right docblock-short"><p>Possible errors generated by the map loading process</p>
|
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</div></div></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
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||||
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@ -4,9 +4,9 @@
|
||||
map: Map,
|
||||
tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D>,
|
||||
world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a>,
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-548" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
|
||||
}</code></pre></div><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.map" class="structfield small-section-header"><a href="#structfield.map" class="anchor field"></a><code>map: Map</code></span><span id="structfield.tile_textures" class="structfield small-section-header"><a href="#structfield.tile_textures" class="anchor field"></a><code>tile_textures: <a class="struct" href="https://doc.rust-lang.org/1.59.0/std/collections/hash/map/struct.HashMap.html" title="struct std::collections::hash::map::HashMap">HashMap</a><<a class="struct" href="https://doc.rust-lang.org/1.59.0/std/path/struct.PathBuf.html" title="struct std::path::PathBuf">PathBuf</a>, Texture2D></code></span><span id="structfield.world_objects" class="structfield small-section-header"><a href="#structfield.world_objects" class="anchor field"></a><code>world_objects: <a class="struct" href="../../../model/world_object_package/struct.WorldObjectPackage.html" title="struct game_logic::model::world_object_package::WorldObjectPackage">WorldObjectPackage</a></code></span><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#84-550" title="goto source code">[src]</a></div><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.new" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#86-132" title="goto source code">[src]</a></div><a href="#method.new" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.new" class="fnname">new</a>(<br> tmx_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> objects_path: &<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.str.html">str</a>, <br> raylib: &mut RaylibHandle, <br> raylib_thread: &RaylibThread<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><Self, <a class="enum" href="enum.MapRenderError.html" title="enum game_logic::rendering::utilities::map_render::MapRenderError">MapRenderError</a>></h4></div></summary><div class="docblock"><p>Construct a new MapRenderer.</p>
|
||||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_map_size" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#135-140" title="goto source code">[src]</a></div><a href="#method.get_map_size" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_map_size" class="fnname">get_map_size</a>(&self) -> <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div></summary><div class="docblock"><p>Gets the map size</p>
|
||||
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#142-195" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#197-250" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#252-470" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_world_colliders" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#473-475" title="goto source code">[src]</a></div><a href="#method.get_world_colliders" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_colliders" class="fnname">get_world_colliders</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></h4></div></summary><div class="docblock"><p>Get the list of world colliders</p>
|
||||
</div></details><div id="method.sample_friction_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#142-195" title="goto source code">[src]</a></div><a href="#method.sample_friction_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_friction_at" class="fnname">sample_friction_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.sample_temperature_at" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#197-250" title="goto source code">[src]</a></div><a href="#method.sample_temperature_at" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.sample_temperature_at" class="fnname">sample_temperature_at</a>(&self, world_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>>) -> <a class="enum" href="https://doc.rust-lang.org/1.59.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>></h4></div><div id="method.render_map" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#252-474" title="goto source code">[src]</a></div><a href="#method.render_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.render_map" class="fnname">render_map</a>(<br> &mut self, <br> draw_handle: &mut RaylibMode2D<'_, RaylibDrawHandle<'_>>, <br> camera: &Camera2D, <br> show_debug_grid: <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.bool.html">bool</a>, <br> player_position: <a class="type" href="https://docs.rs/nalgebra/0.25.0/nalgebra/base/alias/type.Vector2.html" title="type nalgebra::base::alias::Vector2">Vector2</a><<a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.f32.html">f32</a>><br>)</h4></div><details class="rustdoc-toggle method-toggle" open><summary><div id="method.get_world_colliders" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#477-479" title="goto source code">[src]</a></div><a href="#method.get_world_colliders" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.get_world_colliders" class="fnname">get_world_colliders</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../model/world_object/struct.ObjectCollider.html" title="struct game_logic::model::world_object::ObjectCollider">ObjectCollider</a>></h4></div></summary><div class="docblock"><p>Get the list of world colliders</p>
|
||||
</div></details></div></details><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Debug" class="impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#impl-Debug" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.fmt" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="../../../../src/game_logic/rendering/utilities/map_render.rs.html#77" title="goto source code">[src]</a></div><a href="#method.fmt" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/1.59.0/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></h4></div></summary><div class='docblock'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/1.59.0/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></details></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><div id="impl-RefUnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Send" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Sync" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-Unpin" class="impl has-srclink"><div class="rightside"></div><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div><div id="impl-UnwindSafe" class="impl has-srclink"><div class="rightside"></div><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.MapRenderer.html" title="struct game_logic::rendering::utilities::map_render::MapRenderer">MapRenderer</a></h3></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Any" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#132-136" title="goto source code">[src]</a></div><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.type_id" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/any.rs.html#133" title="goto source code">[src]</a></div><a href="#method.type_id" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></div></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.59.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><div id="impl-Borrow%3CT%3E" class="impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#209-214" title="goto source code">[src]</a></div><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.59.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></div></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><div id="method.borrow" class="method trait-impl has-srclink"><div class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.59.0/src/core/borrow.rs.html#211" title="goto source code">[src]</a></div><a href="#method.borrow" class="anchor"></a><h4 class="code-header">pub fn <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.59.0/std/primitive.reference.html">&</a>T</h4></div></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.59.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
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</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashMap</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
@ -127,13 +144,30 @@
|
||||
<span class="kw">pub</span> <span class="ident">kind</span>: <span class="ident">String</span>,
|
||||
<span class="doccomment">/// Object name</span>
|
||||
<span class="kw">pub</span> <span class="ident">name</span>: <span class="ident">String</span>,
|
||||
<span class="doccomment">/// Variant name</span>
|
||||
<span class="kw">pub</span> <span class="ident">variant</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Object position (tile-space *not* pixel-space). 1,1 being up and to the right</span>
|
||||
<span class="kw">pub</span> <span class="ident">position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="ident">position</span>: <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Object rotation, positive is clockwise</span>
|
||||
<span class="kw">pub</span> <span class="ident">rotation_radians</span>: <span class="ident">f32</span>,
|
||||
<span class="kw">pub</span> <span class="ident">rotation_degrees</span>: <span class="ident">f32</span>,
|
||||
}
|
||||
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">WorldObjectRef</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">into_key</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">String</span> {
|
||||
<span class="macro">format!</span>(
|
||||
<span class="string">"{}:{}:{}"</span>,
|
||||
<span class="self">self</span>.<span class="ident">kind</span>,
|
||||
<span class="self">self</span>.<span class="ident">name</span>,
|
||||
<span class="self">self</span>.<span class="ident">variant</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap_or</span>(<span class="kw-2">&</span><span class="string">"default"</span>.<span class="ident">to_string</span>())
|
||||
)
|
||||
}
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_world_space_position</span>(<span class="kw-2">&</span><span class="self">self</span>)-> <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="self">self</span>.<span class="ident">position</span> <span class="op">*</span> <span class="number">128.0</span>
|
||||
}
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_tile_space_position</span>(<span class="kw-2">&</span><span class="self">self</span>)-> <span class="ident">na::Vector2</span><span class="op"><</span><span class="ident">f32</span><span class="op">></span> {
|
||||
<span class="self">self</span>.<span class="ident">position</span>
|
||||
}
|
||||
}
|
||||
</code></pre></div>
|
||||
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
|
||||
</body></html>
|
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|
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<span id="128">128</span>
|
||||
<span id="129">129</span>
|
||||
<span id="130">130</span>
|
||||
<span id="131">131</span>
|
||||
<span id="132">132</span>
|
||||
<span id="133">133</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::HashMap</span>;
|
||||
|
||||
<span class="kw">use</span> <span class="ident">raylib</span>::{<span class="ident">texture::Texture2D</span>, <span class="ident">RaylibHandle</span>, <span class="ident">RaylibThread</span>};
|
||||
@ -186,12 +189,15 @@
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">world_space_colliders</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">WorldSpaceObjectCollider</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>();
|
||||
<span class="kw">for</span> <span class="ident">reference</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_references</span> {
|
||||
<span class="comment">// If this is a new object, load it.</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">reference</span>.<span class="ident">kind</span>, <span class="ident">reference</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">into_key</span>();
|
||||
<span class="kw">if</span> <span class="op">!</span><span class="ident">object_definitions</span>.<span class="ident">contains_key</span>(<span class="ident">object_key</span>.<span class="ident">as_str</span>()) {
|
||||
<span class="comment">// Construct the file path from the data we know about the reference</span>
|
||||
<span class="kw">let</span> <span class="ident">path</span> <span class="op">=</span> <span class="macro">format!</span>(
|
||||
<span class="string">"assets/{}/{}/{}.json"</span>,
|
||||
<span class="ident">reference</span>.<span class="ident">kind</span>, <span class="ident">reference</span>.<span class="ident">name</span>, <span class="ident">reference</span>.<span class="ident">name</span>
|
||||
<span class="string">"assets/{}/{}/{}{}.json"</span>,
|
||||
<span class="ident">reference</span>.<span class="ident">kind</span>,
|
||||
<span class="ident">reference</span>.<span class="ident">name</span>,
|
||||
<span class="ident">reference</span>.<span class="ident">name</span>,
|
||||
<span class="ident">reference</span>.<span class="ident">variant</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap_or</span>(<span class="kw-2">&</span><span class="ident">String::new</span>())
|
||||
);
|
||||
|
||||
<span class="comment">// Attempt to load the object definition</span>
|
||||
@ -232,7 +238,7 @@
|
||||
<span class="comment">// Keep track of all the colliders in the world</span>
|
||||
<span class="kw">for</span> <span class="ident">collider</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">object_definition</span>.<span class="ident">physics_colliders</span> {
|
||||
<span class="comment">// Get the object's position</span>
|
||||
<span class="kw">let</span> <span class="ident">object_position</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">position</span>;
|
||||
<span class="kw">let</span> <span class="ident">object_position</span> <span class="op">=</span> <span class="ident">reference</span>.<span class="ident">get_world_space_position</span>();
|
||||
|
||||
<span class="comment">// Convert the collider's position to world space</span>
|
||||
<span class="kw">let</span> <span class="ident">world_space_collider</span> <span class="op">=</span> <span class="ident">WorldSpaceObjectCollider</span> {
|
||||
|
@ -548,11 +548,13 @@
|
||||
<span id="546">546</span>
|
||||
<span id="547">547</span>
|
||||
<span id="548">548</span>
|
||||
<span id="549">549</span>
|
||||
<span id="550">550</span>
|
||||
</pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std</span>::{<span class="ident">collections::HashMap</span>, <span class="ident">path::PathBuf</span>, <span class="ident">sync::Arc</span>};
|
||||
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::{
|
||||
<span class="ident">asset_manager</span>::{<span class="ident">load_texture_from_internal_data</span>, <span class="ident">InternalData</span>},
|
||||
<span class="ident">model</span>::{<span class="ident">world_object_package::WorldObjectPackage</span>, <span class="ident">world_object::WorldSpaceObjectCollider</span>},
|
||||
<span class="ident">model</span>::{<span class="ident">world_object::WorldSpaceObjectCollider</span>, <span class="ident">world_object_package::WorldObjectPackage</span>},
|
||||
};
|
||||
<span class="kw">use</span> <span class="ident">nalgebra</span> <span class="kw">as</span> <span class="ident">na</span>;
|
||||
<span class="kw">use</span> <span class="ident">raylib</span>::{
|
||||
@ -698,11 +700,11 @@
|
||||
|
||||
<span class="comment">// If there is an object here, let it override the output</span>
|
||||
<span class="kw">for</span> <span class="ident">obj_ref</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">object_references</span> {
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
{
|
||||
<span class="comment">// Get access to the actual object definition</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">obj_ref</span>.<span class="ident">kind</span>, <span class="ident">obj_ref</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">into_key</span>();
|
||||
<span class="kw">let</span> <span class="ident">obj_def</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">world_objects</span>
|
||||
.<span class="ident">object_definitions</span>
|
||||
@ -753,11 +755,11 @@
|
||||
|
||||
<span class="comment">// If there is an object here, let it override the output</span>
|
||||
<span class="kw">for</span> <span class="ident">obj_ref</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">object_references</span> {
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">x</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">y</span> <span class="op">==</span> <span class="ident">tile_position</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
{
|
||||
<span class="comment">// Get access to the actual object definition</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">obj_ref</span>.<span class="ident">kind</span>, <span class="ident">obj_ref</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">into_key</span>();
|
||||
<span class="kw">let</span> <span class="ident">obj_def</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">world_objects</span>
|
||||
.<span class="ident">object_definitions</span>
|
||||
@ -814,6 +816,10 @@
|
||||
<span class="ident">Vector2::new</span>(<span class="ident">screen_width</span> <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">screen_height</span> <span class="kw">as</span> <span class="ident">f32</span>),
|
||||
<span class="ident">camera</span>,
|
||||
);
|
||||
<span class="kw">let</span> <span class="ident">player_position</span> <span class="op">=</span> <span class="ident">na::Vector2::new</span>(
|
||||
<span class="ident">player_position</span>.<span class="ident">x</span>,
|
||||
<span class="ident">player_position</span>.<span class="ident">y</span> <span class="op">*</span> <span class="op">-</span><span class="number">1.0</span>,
|
||||
);
|
||||
|
||||
<span class="comment">// Handle each layer from the bottom up</span>
|
||||
<span class="kw">for</span> <span class="ident">layer</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">map</span>.<span class="ident">layers</span>() {
|
||||
@ -869,12 +875,12 @@
|
||||
|
||||
<span class="comment">// Check if there is an object at this tile</span>
|
||||
<span class="kw">for</span> <span class="ident">obj_ref</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">world_objects</span>.<span class="ident">object_references</span> {
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">x</span> <span class="op">==</span> <span class="ident">sampler_x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">y</span> <span class="op">==</span> <span class="ident">sampler_y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="kw">if</span> <span class="ident">obj_ref</span>.<span class="ident">get_tile_space_position</span>().<span class="ident">x</span> <span class="op">==</span> <span class="ident">sampler_x</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
<span class="op">&&</span> <span class="ident">obj_ref</span>.<span class="ident">get_tile_space_position</span>().<span class="ident">y</span> <span class="op">==</span> <span class="ident">sampler_y</span> <span class="kw">as</span> <span class="ident">f32</span>
|
||||
{
|
||||
<span class="comment">// Get access to the actual object definition</span>
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span>
|
||||
<span class="macro">format!</span>(<span class="string">"{}:{}"</span>, <span class="ident">obj_ref</span>.<span class="ident">kind</span>, <span class="ident">obj_ref</span>.<span class="ident">name</span>);
|
||||
<span class="kw">let</span> <span class="ident">object_key</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">into_key</span>();
|
||||
<span class="comment">// debug!("Found object: {}", object_key);</span>
|
||||
<span class="kw">let</span> <span class="ident">obj_def</span> <span class="op">=</span> <span class="self">self</span>
|
||||
.<span class="ident">world_objects</span>
|
||||
.<span class="ident">object_definitions</span>
|
||||
@ -890,10 +896,10 @@
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="ident">tex</span>.<span class="ident">render_automatic</span>(
|
||||
<span class="ident">draw_handle</span>,
|
||||
<span class="ident">obj_ref</span>.<span class="ident">position</span> <span class="op">-</span> (<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>() <span class="op">-</span> (<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="prelude-val">None</span>,
|
||||
<span class="prelude-val">Some</span>(<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">obj_ref</span>.<span class="ident">rotation_radians</span>.<span class="ident">to_degrees</span>()),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">obj_ref</span>.<span class="ident">rotation_degrees</span>),
|
||||
<span class="prelude-val">None</span>,
|
||||
);
|
||||
} <span class="kw">else</span> {
|
||||
@ -902,7 +908,7 @@
|
||||
.<span class="ident">bottom_static_textures</span>
|
||||
.<span class="ident">get_mut</span>(<span class="kw-2">&</span><span class="ident">object_key</span>)
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">p</span>: <span class="ident">Vector2</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">p</span>: <span class="ident">Vector2</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">r1</span> <span class="op">=</span> <span class="ident">Rectangle</span> {
|
||||
<span class="ident">x</span>: <span class="number">0.0</span>,
|
||||
<span class="ident">y</span>: <span class="number">0.0</span>,
|
||||
@ -924,7 +930,7 @@
|
||||
<span class="ident">tex</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
|
||||
<span class="ident">tex</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
|
||||
),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">rotation_radians</span>.<span class="ident">to_degrees</span>(),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">rotation_degrees</span>,
|
||||
<span class="ident">Color::WHITE</span>,
|
||||
);
|
||||
}
|
||||
@ -937,7 +943,7 @@
|
||||
<span class="ident">obj_def</span>.<span class="ident">visualization_radius</span>
|
||||
{
|
||||
<span class="kw">let</span> <span class="ident">player_dist_to_object</span> <span class="op">=</span>
|
||||
(<span class="ident">obj_ref</span>.<span class="ident">position</span> <span class="op">-</span> <span class="ident">player_position</span>).<span class="ident">norm</span>();
|
||||
(<span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>() <span class="op">-</span> <span class="ident">player_position</span>).<span class="ident">norm</span>();
|
||||
<span class="comment">// debug!(</span>
|
||||
<span class="comment">// "Player dist to object: {}",</span>
|
||||
<span class="comment">// player_dist_to_object</span>
|
||||
@ -955,10 +961,10 @@
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="ident">tex</span>.<span class="ident">render_automatic</span>(
|
||||
<span class="ident">draw_handle</span>,
|
||||
<span class="ident">obj_ref</span>.<span class="ident">position</span> <span class="op">-</span> (<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>() <span class="op">-</span> (<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="prelude-val">None</span>,
|
||||
<span class="prelude-val">Some</span>(<span class="ident">tex</span>.<span class="ident">size</span>() <span class="op">/</span> <span class="number">2.0</span>),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">obj_ref</span>.<span class="ident">rotation_radians</span>.<span class="ident">to_degrees</span>()),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">obj_ref</span>.<span class="ident">rotation_degrees</span>),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">tint</span>),
|
||||
);
|
||||
} <span class="kw">else</span> {
|
||||
@ -967,7 +973,7 @@
|
||||
.<span class="ident">top_static_textures</span>
|
||||
.<span class="ident">get_mut</span>(<span class="kw-2">&</span><span class="ident">object_key</span>)
|
||||
.<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">p</span>: <span class="ident">Vector2</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">position</span>.<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">p</span>: <span class="ident">Vector2</span> <span class="op">=</span> <span class="ident">obj_ref</span>.<span class="ident">get_world_space_position</span>().<span class="ident">into</span>();
|
||||
<span class="kw">let</span> <span class="ident">r1</span> <span class="op">=</span> <span class="ident">Rectangle</span> {
|
||||
<span class="ident">x</span>: <span class="number">0.0</span>,
|
||||
<span class="ident">y</span>: <span class="number">0.0</span>,
|
||||
@ -989,7 +995,7 @@
|
||||
<span class="ident">tex</span>.<span class="ident">width</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
|
||||
<span class="ident">tex</span>.<span class="ident">height</span> <span class="kw">as</span> <span class="ident">f32</span> <span class="op">/</span> <span class="number">2.0</span>,
|
||||
),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">rotation_radians</span>.<span class="ident">to_degrees</span>(),
|
||||
<span class="ident">obj_ref</span>.<span class="ident">rotation_degrees</span>,
|
||||
<span class="ident">tint</span>,
|
||||
);
|
||||
}
|
||||
@ -1050,7 +1056,7 @@
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="comment">// // Get the object definition</span>
|
||||
<span class="comment">// let object_key = format!("{}:{}", obj_ref.kind, obj_ref.name);</span>
|
||||
<span class="comment">// let object_key = obj_ref.into_key();</span>
|
||||
<span class="comment">// let obj_def = self</span>
|
||||
<span class="comment">// .world_objects</span>
|
||||
<span class="comment">// .object_definitions</span>
|
||||
@ -1093,8 +1099,6 @@
|
||||
<span class="comment">// // If we got here, the player is not in a collision zone</span>
|
||||
<span class="comment">// player_velocity</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
|
||||
}
|
||||
</code></pre></div>
|
||||
</section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../../" data-current-crate="game_logic" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div>
|
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