#[repr(transparent)]
pub struct Texture2D(_);
Take the raw ffi type. Must manually free memory by calling the proper unload function
returns the unwrapped raylib-sys object
converts raylib-sys object to a “safe”
version. Make sure to call this function
from the thread the resource was created.
Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Mutably dereferences the value.
Executes the destructor for this type. Read more
Updates GPU texture with new data.
Gets pixel data from GPU texture and returns an Image
.
Fairly sure this would never fail. If it does wrap in result. Read more
Generates GPU mipmaps for a texture
.
Sets global texture
scaling filter mode.
Sets global texture wrapping mode.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.