Struct raylib::core::texture::WeakRenderTexture2D[][src]

#[repr(transparent)]
pub struct WeakRenderTexture2D(_);

Implementations

Take the raw ffi type. Must manually free memory by calling the proper unload function

returns the unwrapped raylib-sys object

converts raylib-sys object to a “safe” version. Make sure to call this function from the thread the resource was created.

Trait Implementations

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

Executes the destructor for this type. Read more

Updates GPU texture with new data.

Gets pixel data from GPU texture and returns an Image. Fairly sure this would never fail. If it does wrap in result. Read more

Generates GPU mipmaps for a texture.

Sets global texture scaling filter mode.

Sets global texture wrapping mode.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.