Struct game_logic::rendering::utilities::anim_texture::AnimatedTexture [−][src]
pub struct AnimatedTexture {
texture: Texture2D,
texture_metadata: AnimatedTextureMetadata,
texture_source_rects: Vec<Rectangle>,
start_time: Option<DateTime<Utc>>,
}
Fields
texture: Texture2D
The whole internal spritesheet
texture_metadata: AnimatedTextureMetadata
The metadata describing the spritesheet
texture_source_rects: Vec<Rectangle>
a list of source rects to reduce memory allocation needs during render time
start_time: Option<DateTime<Utc>>
The animation start timestamp
Implementations
Construct a new AnimatedTexture
This will load all resources from RAM or disk. May take a while.
Render a single frame to the screen
Clear the internal tracker for when the animation started
This will bring the animation back to frame 1. Useful for non-looping rendering
Get the current frame index
Render the animation based on timestamp
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for AnimatedTexture
impl Send for AnimatedTexture
impl Sync for AnimatedTexture
impl Unpin for AnimatedTexture
impl UnwindSafe for AnimatedTexture
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more