Struct game_logic::rendering::utilities::anim_texture::AnimatedTexture[][src]

pub struct AnimatedTexture {
    texture: Texture2D,
    texture_metadata: AnimatedTextureMetadata,
    texture_source_rects: Vec<Rectangle>,
    start_time: Option<DateTime<Utc>>,
}

Fields

texture: Texture2D

The whole internal spritesheet

texture_metadata: AnimatedTextureMetadata

The metadata describing the spritesheet

texture_source_rects: Vec<Rectangle>

a list of source rects to reduce memory allocation needs during render time

start_time: Option<DateTime<Utc>>

The animation start timestamp

Implementations

Construct a new AnimatedTexture

This will load all resources from RAM or disk. May take a while.

Render a single frame to the screen

Clear the internal tracker for when the animation started

This will bring the animation back to frame 1. Useful for non-looping rendering

Get the current frame index

Render the animation based on timestamp

Trait Implementations

Formats the value using the given formatter. Read more

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