Struct game_logic::rendering::utilities::anim_texture::AnimatedTextureMetadata [−][src]
struct AnimatedTextureMetadata {
pub sheet_height: u64,
pub sheet_width: u64,
pub fps: f32,
pub frames: Vec<FrameTextureDescriptor>,
}
Expand description
Definition for the metadata structure attached to each spritesheet
Fields
sheet_height: u64
sheet_width: u64
fps: f32
frames: Vec<FrameTextureDescriptor>
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for AnimatedTextureMetadata
impl Send for AnimatedTextureMetadata
impl Sync for AnimatedTextureMetadata
impl Unpin for AnimatedTextureMetadata
impl UnwindSafe for AnimatedTextureMetadata
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more