Struct game_logic::scenes::cutscenes::CutScenes [−][src]
pub struct CutScenes {
show_debug_info: bool,
intro_art: Texture2D,
melted_art: Texture2D,
}
Fields
show_debug_info: bool
intro_art: Texture2D
melted_art: Texture2D
Implementations
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings
) -> Self
pub fn new(
raylib_handle: &mut RaylibHandle,
thread: &RaylibThread,
constants: &ProjectConstants,
game_settings: &mut PersistentGameSettings
) -> Self
Construct a new CutScenes
pub async fn render_bartender_cutscene_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio
) -> MenuStateSignal
pub async fn render_melted_cutscene_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
playtime: &Duration
) -> MenuStateSignal
pub async fn render_finished_cutscene_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
playtime: &Duration
) -> MenuStateSignal
pub async fn render_ocean_cutscene_frame(
&mut self,
raylib: &mut RaylibHandle,
rl_thread: &RaylibThread,
discord: &Sender<DiscordRpcSignal>,
global_resources: &GlobalResources,
constants: &ProjectConstants,
audio_subsystem: &mut RaylibAudio,
playtime: &Duration
) -> MenuStateSignal
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for CutScenes
impl UnwindSafe for CutScenes
Blanket Implementations
Mutably borrows from an owned value. Read more
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more