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ewpratten.com/_drafts/2021-05-01-Ludum-Dare-48.md

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---
layout: page
title: "Ludum Dare 48: [something here]"
description: "Building a game in Rust in a weekend with friends"
date: 2021-05-01 15:00:00
written: 2021-04-26
tags: project gamedev gamejam team ldjam rust raylib
excerpt: >-
[words go here]
redirect_from:
- /post/eb0dJtd9/
- /eb0dJtd9/
---
Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a [biannual](https://www.google.com/search?q=biannual) game jam called [Ludum Dare](), which I have [participated in before](). Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again.
Unlike last year's game, which was written in JavaScript with @rsninja722's [game.js]() library, we wrote this game in [Rust]() using @raysan5's [raylib](). This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust.
## Pre-jam
## Day 0
## Day 1
## Day 2
## Day 3
## Final thoughts
## Try the game!
<!-- ## Notes for later
- 2 Weeks before
- Language and toolchain choices
- Tech Demo
- Fixing raylib bugs (+ cargo features)
- cargo-web bug
- packaging
- 1 Day before
- Building a template app
- Serial Studio -->