43 lines
1.3 KiB
Markdown
43 lines
1.3 KiB
Markdown
---
|
|
layout: page
|
|
title: "Ludum Dare 48: [something here]"
|
|
description: "Building a game in Rust in a weekend with friends"
|
|
date: 2021-05-01 15:00:00
|
|
written: 2021-04-26
|
|
tags: project gamedev gamejam team ldjam rust raylib
|
|
excerpt: >-
|
|
[words go here]
|
|
redirect_from:
|
|
- /post/eb0dJtd9/
|
|
- /eb0dJtd9/
|
|
---
|
|
|
|
Its that time of year again. If you have read (a fair number of) my previous posts, you may know that there is a [biannual](https://www.google.com/search?q=biannual) game jam called [Ludum Dare](), which I have [participated in before](). Well, this year I rounded up a handful of by developer friends (@rsninja722, @wm-c, and @catarinaburghi), and we gave it a shot again.
|
|
|
|
Unlike last year's game, which was written in JavaScript with @rsninja722's [game.js]() library, we wrote this game in [Rust]() using @raysan5's [raylib](). This was a whole bunch of new experiences bundled together for the team. For me, this was my first time working with GPU-based graphics, and for the others, this was their first time working with Rust.
|
|
|
|
## Pre-jam
|
|
|
|
## Day 0
|
|
|
|
## Day 1
|
|
|
|
## Day 2
|
|
|
|
## Day 3
|
|
|
|
## Final thoughts
|
|
|
|
## Try the game!
|
|
|
|
<!-- ## Notes for later
|
|
|
|
- 2 Weeks before
|
|
- Language and toolchain choices
|
|
- Tech Demo
|
|
- Fixing raylib bugs (+ cargo features)
|
|
- cargo-web bug
|
|
- packaging
|
|
- 1 Day before
|
|
- Building a template app
|
|
- Serial Studio --> |